Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
115 lines
4.0 KiB
Plaintext
115 lines
4.0 KiB
Plaintext
/*
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sp_nec_cyst
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Necrotic Cyst
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Necromancy [Evil]
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Level: Clr 2, sor/wiz 2
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Touch
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Target: Living creature touched
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Duration: Instantaneous
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Saving Throw: Fortitude negates
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Spell Resistance: Yes
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The subject develops an internal spherical sac that
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contains fluid or semisolid necrotic flesh. The
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internal cyst is noticeable as a slight bulge on the
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subject's arm, abdomen, face (wherever you chose to
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touch the target) or it is buried deeply enough in
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the flesh of your target that it is not immediately
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obvious-the subject may not realize what was implanted
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within her.
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From now on, undead foes and necromantic magic are
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particularly debilitating to the subject-the cyst
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enables a sympathetic response between free-roaming
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external undead and itself. Whenever the victim is
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subject to a spell or effect from the school of
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necromancy, she makes saving throws to resist at a -2
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penalty. Whenever the subject is dealt damage by the
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natural weapon of an undead (claw, bite, or other
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attack form), she takes an additional 1d6 points of
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damage.
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Victims who possess necrotic cysts may elect to have
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some well-meaning chirurgeon remove them surgically.
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The procedure is a bloody, painful process that
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incapacitates the subject for 1 hour on a successful
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DC 20 Heal check, and kills the subject with an
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unsuccessful Heal check. The procedure takes 1 hour,
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and the chirurgeon can't take 20 on the check.
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Protection from evil or a similar spell prevents the
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necrotic cyst from forming. Once a necrotic cyst is
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implanted, spells that manipulate the cyst and its
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bearer are no longer thwarted by protection from evil.
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By: Tenjac
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Created: Oct 30, 2005
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Modified: Jul 2, 2006
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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PRCSignalSpellEvent(oTarget, TRUE, SPELL_NECROTIC_CYST, oCaster);
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int iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if (iAttackRoll > 0)
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{
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if(GetCanCastNecroticSpells(oCaster) && PRCGetIsAliveCreature(oTarget))
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{
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if(!(GetHasSpellEffect(SPELL_PROTECTION_FROM_EVIL, oTarget) || GetHasSpellEffect(SPELL_MAGIC_CIRCLE_AGAINST_EVIL)))
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{
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if(!PRCDoResistSpell(oCaster, oTarget, nCasterLevel + SPGetPenetr()))
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{
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget, oCaster), SAVING_THROW_TYPE_EVIL))
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{
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ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, 0, DAMAGE_TYPE_POSITIVE, DAMAGE_TYPE_MAGICAL);
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GiveNecroticCyst(oTarget);
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}
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}
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}
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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//SPEvilShift(oCaster);
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |