Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Plague of Undead
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//:: FileName sp_plaguedead.nss
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//:://////////////////////////////////////////////
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/**@file Plague of Undead
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Necromancy [Evil]
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Level: Clr 9, Dn 9, Wiz 9
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Components: V, S
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Casting Time: 1 standard action
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Range: Close
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Effect: Raise Undead
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Duration: Permanent
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You summon 4 Bone Warriors. These last until they are killed.
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Author: Stratovarius
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Created: 5/17/2009
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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//Declare major variables
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location lTarget = PRCGetSpellTargetLocation();
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int nCasterLevel = PRCGetCasterLevel();
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int nMaxHD = GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER) > 7 ?
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nCasterLevel * (4 + GetAbilityModifier(ABILITY_CHARISMA)) : nCasterLevel * 4;
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int nTotalHD = GetControlledUndeadTotalHD();
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int nHD = 20;
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//effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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effect eSummon = SupernaturalEffect(EffectSummonCreature("prc_sum_bonewar"));
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MultisummonPreSummon();
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int i;
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for(i = 1; i < 5; i++) // 4 monsters
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{
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if(nTotalHD + nHD <= nMaxHD)
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{
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nTotalHD += nHD;
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ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eSummon, lTarget);
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}
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else
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FloatingTextStringOnCreature("You cannot create more undead at this time.", OBJECT_SELF);
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}
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FloatingTextStringOnCreature("Currently have "+IntToString(nTotalHD)+"HD out of "+IntToString(nMaxHD)+"HD.", OBJECT_SELF);
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PRCSetSchool();
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} |