Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Regroup
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//:: FileName sp_regroup.nss
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//:://////////////////////////////////////////////
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/**@file Regroup
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Conjuration (Teleportation)
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Level: Duskblade 3, sorcerer/wizard 3
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Components: V,S
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Casting Time: 1 standard action
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Range: Close
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Targets: One willing creature/level
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: No
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Each subject of this spell teleports to a square
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adjacent to you. If those squares are occupied or
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cannot support the teleported creatures, the creatures
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appear as close to you as possible, on a surface that
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can support them, in an unoccupied square.
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**/
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////////////////////////////////////////////////////
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// Author: Tenjac
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// Date: 26.9.06
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////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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object oPC = OBJECT_SELF;
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int nCounter = PRCGetCasterLevel(oPC);
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float fVar = IntToFloat(nCounter/2);
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fVar += 25.0;
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float fSize = FeetToMeters(fVar);
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location lLoc = GetLocation(oPC);
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fSize, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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while(nCounter > 0 && GetIsObjectValid(oTarget))
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{
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if(GetIsFriend(oTarget, oPC) && !GetPlotFlag(oTarget) && oTarget != oPC)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), oTarget);
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DelayCommand(0.2f, AssignCommand(oTarget, ClearAllActions(TRUE)));
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DelayCommand(0.3f, AssignCommand(oTarget, JumpToObject(oPC)));
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nCounter--;
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, fSize, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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}
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PRCSetSchool();
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} |