Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Repulsion
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//:: FileName sp_repulsionB.nss
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//:://////////////////////////////////////////////7
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/** @file Repulsion
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Abjuration
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Level: Clr 7, Protection 7, Sor/Wiz 6
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Components: V, S, F/DF
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Casting Time: 1 standard action
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Range: Up to 10 ft./level
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Area: Up to 10-ft.-radius/level emanation centered on you
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Duration: 1 round/level (D)
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Saving Throw: Will negates
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Spell Resistance: Yes
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An invisible, mobile field surrounds you and prevents
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creatures from approaching you. You decide how big
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the field is at the time of casting (to the limit
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your level allows). Any creature within or entering
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the field must attempt a save. If it fails, it becomes
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unable to move toward you for the duration of the
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spell. Repelled creatures’ actions are not otherwise
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restricted.
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They can fight other creatures and can cast spells and
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attack you with ranged weapons. If you move closer to
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an affected creature, nothing happens. (The creature is
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not forced back.) The creature is free to make melee
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attacks against you if you come within reach. If a
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repelled creature moves away from you and then tries to
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turn back toward you, it cannot move any closer if it
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is still within the spell’s area.
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Arcane Focus: A pair of small iron bars attached to two
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small canine statuettes, one black and one white, the
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whole array worth 50 gp.
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OnExit script
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**/
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//////////////////////////////////////////////////////
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// Author: fluffyamoeba
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// Date: 2008-09-05
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//////////////////////////////////////////////////////
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void main()
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{
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object oTarget = GetExitingObject();
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DeleteLocalInt(oTarget,"repulsive");
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}
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