PRC8/nwn/nwnprc/trunk/spells/sp_sannish.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Name Sannish
//:: FileName sp_sannish.nss
//:://////////////////////////////////////////////
/** Script for the drug Sannish
Author: Tenjac
Created: 5/23/06
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_drugfunc"
void main()
{
object oPC = OBJECT_SELF;
float fDur = HoursToSeconds(d4());
// Initial effect
ApplyAbilityDamage(oPC, ABILITY_WISDOM, 1, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
effect eNerf = EffectAttackDecrease(1);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eNerf, oPC, fDur);
//Secondary - Immune to pain
SetLocalInt(oPC, "PRC_ImmuneToPain_Sannish", 1);
DelayCommand(HoursToSeconds(d4(1)), DeleteLocalInt(oPC, "PRC_ImmuneToPain_Sannish"));
//Overdose
if(GetOverdoseCounter(oPC, "PRC_SannishOD"))
{
effect eDaze = EffectDazed();
float fDur = HoursToSeconds(d4(2));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDaze, oPC, fDur);
}
//OD increment
IncrementOverdoseTracker(oPC, "PRC_Sannish", fDur);
}