Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith. (@fenac). Turned off the Taunt & Parry skills. Re-disabled AC & save bonuses from Tumble & Spellcraft. Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions. Set Point Blank Shot to 30' per PnP. Added icon for Chosen of Evil. Started work on Hidden Talent. Created Psionics function cheatsheet. Updated release archive.
115 lines
3.7 KiB
Plaintext
115 lines
3.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Shocking Grasp
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//:: FileName sp_shock_grasp.nss
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//:://////////////////////////////////////////////
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/**@file Shocking Grasp
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Evocation [Electricity]
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Level: Sor/Wiz 1, Duskblade 1
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Components: V, S
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature or object touched
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: Yes
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Your successful melee touch attack deals 1d6 points
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of electricity damage per caster level (maximum 5d6).
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When delivering the jolt, you gain a +3 bonus on
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attack rolls if the opponent is wearing metal armor
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(or made out of metal, carrying a lot of metal,
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or the like).
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**/
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//::////////////////////////////////////////////////
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//:: Author: Tenjac
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//:: Date : 29.9.06
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//::////////////////////////////////////////////////
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/*3055
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<BEGIN NOTES TO SCRIPTER - MAY BE DELETED LATER>
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Modify as necessary
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Most code should be put in DoSpell()
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PRC_SPELL_EVENT_ATTACK is set when a
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touch or ranged attack is used
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<END NOTES TO SCRIPTER>
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*/
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#include "prc_inc_sp_tch"
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nPenetr = nCasterLevel + SPGetPenetr();
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int nDie = PRCMin(nCasterLevel, 5);
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object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
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effect eVis = EffectVisualEffect(VFX_DUR_BIGBYS_BIGBLUE_HAND2);
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SHOCKING_GRASP));
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int nAttackBonus = GetBaseAC(oArmor) >= 4 ? 3 : 0;
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int iAttackRoll = PRCDoMeleeTouchAttack(oTarget, TRUE, oCaster, nAttackBonus);
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if(iAttackRoll > 0)
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{
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// Only creatures, and PvP check.
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Check Spell Resistance
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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int nDam = d6(nDie);
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if(nMetaMagic & METAMAGIC_MAXIMIZE)
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nDam = 6 * nDie;
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if(nMetaMagic & METAMAGIC_EMPOWER)
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nDam += (nDam/2);
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nDam += SpellDamagePerDice(oCaster, nDie);
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int eDamageType = ChangedElementalDamage(oCaster, DAMAGE_TYPE_ELECTRICAL);
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ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDam, eDamageType);
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PRCBonusDamage(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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return iAttackRoll;// return TRUE if spell charges should be decremented
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}
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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if (!X2PreSpellCastCode()) return;
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{
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//holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |