Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
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// Softfoot
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// sp_softfoot.nss
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////////////////////////////////////////////////////////
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/*
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Softfoot: Softfoot is a fine gray powder that muffles
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sound when applied to the bottom of a foot or boot. It
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provides a +1 alchemical bonus on Move Silently checks
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for 1 hour.
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One dose of softfoot is enough to affect one Medium
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creature that has one pair of feet; each additional pair
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of feet (or similar appendages) requires another dose.
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Applying softfoot is a standard action that provokes
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attacks of opportunity. If softfoot is applied over a boot
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or other foot covering, its benefit is lost if the foot covering
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is removed. Likewise, if it is applied to a creature’s
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skin or hide, its benefit is lost if the creature later dons
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footwear.
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*/
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#include "prc_inc_spells"
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void main()
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{
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object oTarget = PRCGetSpellTargetObject();
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSkillIncrease(SKILL_MOVE_SILENTLY,1), oTarget, HoursToSeconds(1));
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SendMessageToPC(oTarget, "Your footsteps are muffled.");
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} |