Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
125 lines
5.3 KiB
Plaintext
125 lines
5.3 KiB
Plaintext
/*
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sp_unyieldroots
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The target you touch grow thick tree roots that
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anchor him to the ground and provide him with
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life-sustaining healing. The creature can't move
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but gains immunity to Bigby's Forceful Hand,
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Earthquake, Poison, Negative level (as the
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Restoration spell ) and healing up 30 point of
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damage per round. The Target gets a +4 to Fort
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and Will saves, but -4 to Ref saves.
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By: ???
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Created: ???
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Modified: Jul 2, 2006
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*/
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#include "prc_sp_func"
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int GetIsSupernaturalCurse(effect eEff)
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{
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object oCreator = GetEffectCreator(eEff);
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if(GetTag(oCreator) == "q6e_ShaorisFellTemple")
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return TRUE;
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return FALSE;
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}
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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//Declare major variables
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effect eHold = EffectCutsceneImmobilize();
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effect eEntangle = EffectVisualEffect(VFX_DUR_ENTANGLE);
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int nDuration = nCasterLevel;
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if (nDuration < 1) nDuration = 1;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Check Extend metamagic feat.
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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nDuration = nDuration *2; //Duration is +100%
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effect eBad = GetFirstEffect(oTarget);
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//Search for negative effects
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while(GetIsEffectValid(eBad))
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{
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if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
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GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
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GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
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{
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//Remove effect if it is negative.
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if(!GetIsSupernaturalCurse(eBad))
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RemoveEffect(oTarget, eBad);
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}
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eBad = GetNextEffect(oTarget);
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}
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//Link Entangle and Hold effects
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effect eLink = EffectLinkEffects(eHold, eEntangle);
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eLink = EffectLinkEffects(eLink,EffectSpellImmunity(SPELL_BIGBYS_FORCEFUL_HAND));
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eLink = EffectLinkEffects(eLink,EffectSpellImmunity(SPELL_EARTHQUAKE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_AC_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_ATTACK_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DAMAGE_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DAMAGE_IMMUNITY_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SAVING_THROW_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SKILL_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_POISON));
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eLink = EffectLinkEffects(eLink,EffectRegenerate(30,6.0));
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_FORT,4);
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eSave = EffectLinkEffects(eSave,EffectSavingThrowIncrease(SAVING_THROW_WILL,4));
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eSave = EffectLinkEffects(eSave,EffectSavingThrowDecrease(SAVING_THROW_REFLEX,4));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSave, oTarget, TurnsToSeconds(nDuration),TRUE,-1,nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,nCasterLevel);
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |