PRC8/nwn/nwnprc/trunk/spells/sp_unyieldroots.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
sp_unyieldroots
The target you touch grow thick tree roots that
anchor him to the ground and provide him with
life-sustaining healing. The creature can't move
but gains immunity to Bigby's Forceful Hand,
Earthquake, Poison, Negative level (as the
Restoration spell ) and healing up 30 point of
damage per round. The Target gets a +4 to Fort
and Will saves, but -4 to Ref saves.
By: ???
Created: ???
Modified: Jul 2, 2006
*/
#include "prc_sp_func"
int GetIsSupernaturalCurse(effect eEff)
{
object oCreator = GetEffectCreator(eEff);
if(GetTag(oCreator) == "q6e_ShaorisFellTemple")
return TRUE;
return FALSE;
}
//Implements the spell impact, put code here
// if called in many places, return TRUE if
// stored charges should be decreased
// eg. touch attack hits
//
// Variables passed may be changed if necessary
int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
{
//Declare major variables
effect eHold = EffectCutsceneImmobilize();
effect eEntangle = EffectVisualEffect(VFX_DUR_ENTANGLE);
int nDuration = nCasterLevel;
if (nDuration < 1) nDuration = 1;
int nMetaMagic = PRCGetMetaMagicFeat();
//Check Extend metamagic feat.
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
nDuration = nDuration *2; //Duration is +100%
effect eBad = GetFirstEffect(oTarget);
//Search for negative effects
while(GetIsEffectValid(eBad))
{
if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
{
//Remove effect if it is negative.
if(!GetIsSupernaturalCurse(eBad))
RemoveEffect(oTarget, eBad);
}
eBad = GetNextEffect(oTarget);
}
//Link Entangle and Hold effects
effect eLink = EffectLinkEffects(eHold, eEntangle);
eLink = EffectLinkEffects(eLink,EffectSpellImmunity(SPELL_BIGBYS_FORCEFUL_HAND));
eLink = EffectLinkEffects(eLink,EffectSpellImmunity(SPELL_EARTHQUAKE));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_AC_DECREASE));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_ATTACK_DECREASE));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DAMAGE_DECREASE));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DAMAGE_IMMUNITY_DECREASE));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SAVING_THROW_DECREASE));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SKILL_DECREASE));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_POISON));
eLink = EffectLinkEffects(eLink,EffectRegenerate(30,6.0));
effect eSave = EffectSavingThrowIncrease(SAVING_THROW_FORT,4);
eSave = EffectLinkEffects(eSave,EffectSavingThrowIncrease(SAVING_THROW_WILL,4));
eSave = EffectLinkEffects(eSave,EffectSavingThrowDecrease(SAVING_THROW_REFLEX,4));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSave, oTarget, TurnsToSeconds(nDuration),TRUE,-1,nCasterLevel);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,nCasterLevel);
return TRUE; //return TRUE if spell charges should be decremented
}
void main()
{
object oCaster = OBJECT_SELF;
int nCasterLevel = PRCGetCasterLevel(oCaster);
PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
if (!X2PreSpellCastCode()) return;
object oTarget = PRCGetSpellTargetObject();
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
{ //holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
return;
}
DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
DecrementSpellCharges(oCaster);
}
}
PRCSetSchool();
}