Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
53 lines
1.6 KiB
Plaintext
53 lines
1.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Waves of Fatigue
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//:: FileName sp_waves_fatg.nss
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//:://////////////////////////////////////////////
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/**@file Waves of Fatigue
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Necromancy
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Level: Sor/Wiz 5
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Components: V, S
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Casting Time: 1 standard action
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Range: 30 ft.
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Area: Cone-shaped burst
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Duration: Instantaneous
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Saving Throw: No
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Spell Resistance: Yes
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Waves of negative energy render all living creatures
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in the spell’s area fatigued. This spell has no effect
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on a creature that is already fatigued.
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**/
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//::////////////////////////////////////////////////
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//:: Author: Tenjac
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//:: Date : 29.9.06
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//::////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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object oPC = OBJECT_SELF;
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location lLoc = PRCGetSpellTargetLocation();
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object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 9.14f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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int nCasterLevel = PRCGetCasterLevel(oPC);
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int nPenetr = nCasterLevel + SPGetPenetr();
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while(GetIsObjectValid(oTarget))
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{
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget, nPenetr) && PRCGetIsAliveCreature(oTarget))
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{
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effect eEff = EffectFatigue();
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEff, oTarget, HoursToSeconds(8));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE), oTarget);
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}
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 9.14f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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}
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PRCSetSchool();
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} |