PRC8/nwn/nwnprc/trunk/spells/x0_s0_gmagicfang.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Greater Magic Fang
//:: x0_s0_gmagicfang.nss
//:: Copyright (c) 2002 Bioware Corp.
//:://////////////////////////////////////////////
/*
+1 enhancement bonus to attack and damage rolls.
Also applys damage reduction +1; this allows the creature
to strike creatures with +1 damage reduction.
Checks to see if a valid summoned monster or animal companion
exists to apply the effects to. If none exists, then
the spell is wasted.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent Knowles
//:: Created On: September 6, 2002
//:://////////////////////////////////////////////
//:: VFX Pass By:
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void CheckStillUnarmed(object oTarget)
{
//only works if you have nothing in right & left hands
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget))
|| GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget)))
{
FloatingTextStrRefOnCreature(8962, OBJECT_SELF, FALSE);
//remove other magic fang effects
PRCRemoveSpellEffects(452, OBJECT_SELF, oTarget);
PRCRemoveSpellEffects(453, OBJECT_SELF, oTarget);
return; // has neither an animal companion
}
DelayCommand(1.0, CheckStillUnarmed(oTarget));
}
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
int nCasterLevel = PRCGetCasterLevel(OBJECT_SELF);
int nPower = (nCasterLevel + 1) / 3;
if (nPower > 5)
nPower = 5; // * max of +5 bonus
int nDamagePower = DAMAGE_POWER_PLUS_ONE;
switch (nPower)
{
case 1: nDamagePower = DAMAGE_POWER_PLUS_ONE; break;
case 2: nDamagePower = DAMAGE_POWER_PLUS_TWO; break;
case 3: nDamagePower = DAMAGE_POWER_PLUS_THREE; break;
case 4: nDamagePower = DAMAGE_POWER_PLUS_FOUR; break;
case 5: nDamagePower = DAMAGE_POWER_PLUS_FIVE; break;
}
//DoMagicFang(nPower, nDamagePower,nCasterLevel);
//PRCversion
object oTarget = PRCGetSpellTargetObject();
//only works if you have nothing in right & left hands
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget))
|| GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget)))
{
FloatingTextStrRefOnCreature(8962, OBJECT_SELF, FALSE);
return; // has neither an animal companion
}
//only works if target has monk levels
//or has a creature weapon
if(!GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget))
&& !GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget))
&& !GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget))
&& !GetLevelByClass(CLASS_TYPE_MONK, oTarget))
{
FloatingTextStrRefOnCreature(8962, OBJECT_SELF, FALSE);
return; // has neither an animal companion
}
//remove other magic fang effects
PRCRemoveSpellEffects(452, OBJECT_SELF, oTarget);
PRCRemoveSpellEffects(453, OBJECT_SELF, oTarget);
effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
int nMetaMagic = PRCGetMetaMagicFeat();
effect eAttack = EffectAttackIncrease(nPower);
effect eDamage = EffectDamageIncrease(nPower);
effect eReduction = EffectDamageReduction(nPower, nDamagePower); // * doing this because
// * it creates a true
// * enhancement bonus
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eLink = EffectLinkEffects(eAttack, eDur);
eLink = EffectLinkEffects(eLink, eDamage);
eLink = EffectLinkEffects(eLink, eReduction);
float fDuration = HoursToSeconds(nCasterLevel); // * Duration 1 hour/level
if ((nMetaMagic & METAMAGIC_EXTEND)) //Duration is +100%
{
fDuration = fDuration * 2.0;
}
//Fire spell cast at event for target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId(), FALSE));
//Apply VFX impact and bonus effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration);
DelayCommand(1.0, CheckStillUnarmed(oTarget));
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Erasing the variable used to store the spell's spell school
}