PRC8/trunk/smp/phs_s_mazeb.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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/*:://////////////////////////////////////////////
//:: Spell Name Maze : Exit area
//:: Spell FileName PHS_S_MazeB
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
On Exit area
- Turn off plot flag
- Delete local variables
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Set plot flag on the exiter to false (if not a DM)
object oExiter = GetExitingObject();
object oThierMazeObject;
if(!GetIsDM(oExiter) && GetIsObjectValid(oExiter))
{
// If it is an NPC, we set them to commandable.
SetCommandable(TRUE, oExiter);
// We make sure that we delete the maze object associated with them
oThierMazeObject = GetLocalObject(oExiter, PHS_MAZEPRISON_OBJECT);
SetPlotFlag(oThierMazeObject, FALSE);
// Destroy it
DestroyObject(oThierMazeObject);
// Remove the spells effects (the visual mostly)
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_MAZE, oExiter);
// Plot flag remove
SetPlotFlag(oExiter, FALSE);
// Delete locals
DeleteLocalLocation(oExiter, PHS_S_MAZEPRISON_LOCATION);
DeleteLocalObject(oExiter, PHS_S_MAZEPRISON_OLD_AREA);
DeleteLocalInt(oExiter, PHS_S_MAZE_ROUND_COUNTER);
DeleteLocalObject(oExiter, PHS_MAZEPRISON_OBJECT);
}
}