Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 18/02/19 by Stratovarius
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| 
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| Shadow Plague, OnEnter
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| 
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| Master, Shadow Calling 
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| Level/School: 8th/Conjuration (Creation) [Cold]
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| 
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| This mystery functions like the spell incendiary cloud, except that it deals cold damage rather than fire damage.
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| */
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| 
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| #include "shd_inc_shdfunc"
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| 
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| void main()
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| {
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|     //Declare major variables
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|     object oShadow = GetAreaOfEffectCreator();
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|     struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST+"4");
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| 
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|     //Capture the first target object in the shape.
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|     object oTarget = GetEnteringObject();
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|     if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oShadow))
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|     {
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|         int nDamage = MetashadowsDamage(myst, 6, 4);
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|         nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, myst.nSaveDC, SAVING_THROW_TYPE_COLD);
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|         if(nDamage > 0)
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|         {
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|             SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_COLD), oTarget);
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|             SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_OTIL_COLDSPHERE), oTarget);
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|         }
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|     }
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| }
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