PRC8/trunk/spells/sp_ray_fear.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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//::///////////////////////////////////////////////
//:: Name Eye of the Beholder: Fear
//:: FileName sp_ray_fear.nss
//:://////////////////////////////////////////////
#include "prc_inc_sp_tch"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
//Make touch attack
int nTouch = PRCDoRangedTouchAttack(oTarget);
//Beam VFX. Ornedan is my hero.
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBeam(VFX_BEAM_ODD, oPC, BODY_NODE_HAND, !nTouch), oTarget, 1.0f);
if(nTouch)
DoSpellRay(SPELL_FEAR, 13, 18);
}