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PRC8/nwn/nwnprc/trunk/spells/nw_s0_acidfoga.nss
Jaysyn904 1ea0b03976 2026/05/07 Update
Hospitaler had incorrect epic bonus feat progression
Hospitaler had incorrect bonus feat list.
Hospitaler was missing Ride from its skill list.
Runecaster had incorrect epic bonus feat progression
Runecaster had incorrect bonus feat list.
Warmage Edge should work with magic staves.
Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it.
Spells that use DoCone() should now respect Mastery of Shaping.
Removed Hospitaler from list of classes that use the Fighter Bonus Feat list.
ExtraordinarySpellAim() now handles persistent AoEs
Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
2026-05-07 13:42:22 -04:00

159 lines
6.2 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Acid Fog: On Enter
//:: NW_S0_AcidFogA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
All creatures within the AoE take 2d6 acid damage
per round and upon entering if they fail a Fort Save
their movement is halved.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://///////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
//:: This spell isn't supposed to have a saving throw.
//:: modified by Jaysyn: 2024-08-25 14:41:58
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
//Declare major variables
object aoeCreator = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nMetaMagic = PRCGetMetaMagicFeat();
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
effect eSlow = EffectMovementSpeedDecrease(50);
float fDelay = PRCGetRandomDelay(1.0, 2.2);
int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
// Check Extraordinary Spell Aim
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
&& GetIsFriend(oTarget, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_ACID_FOG)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
return; // Target excluded
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
//Fire cast spell at event for the target
SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
//Spell resistance check
if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
{
//Roll Damage
//Enter Metamagic conditions
int nDamage = d6(2);
if (nMetaMagic & METAMAGIC_MAXIMIZE)
nDamage = 12;//Damage is at max
if (nMetaMagic & METAMAGIC_EMPOWER)
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
// Acid Sheath adds +1 damage per die to acid descriptor spells
if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
nDamage += 2;
nDamage += SpellDamagePerDice(aoeCreator, 2);
//slowing effect
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSlow, oTarget,0.0f,FALSE);
// * BK: Removed this because it reduced damage, didn't make sense nDamage = d6();
//Set Damage Effect with the modified damage
effect eDam = PRCEffectDamage(oTarget, nDamage, GetLocalInt(OBJECT_SELF, "Acid_Fog_Damage"));
//Apply damage and visuals
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
PRCBonusDamage(oTarget);
}
}
PRCSetSchool();
}
//::///////////////////////////////////////////////
//:: Acid Fog: On Enter
//:: NW_S0_AcidFogA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
All creatures within the AoE take 2d6 acid damage
per round and upon entering if they fail a Fort Save
their movement is halved.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://///////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
/* #include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
//Declare major variables
object aoeCreator = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nMetaMagic = PRCGetMetaMagicFeat();
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
effect eSlow = EffectMovementSpeedDecrease(50);
float fDelay = PRCGetRandomDelay(1.0, 2.2);
int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
//Fire cast spell at event for the target
SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
//Spell resistance check
if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
{
//Roll Damage
//Enter Metamagic conditions
int nDamage = d6(2);
if (nMetaMagic & METAMAGIC_MAXIMIZE)
nDamage = 12;//Damage is at max
if (nMetaMagic & METAMAGIC_EMPOWER)
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
// Acid Sheath adds +1 damage per die to acid descriptor spells
if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
nDamage += 2;
nDamage += SpellDamagePerDice(aoeCreator, 2);
//Make a Fortitude Save to avoid the effects of the movement hit.
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,aoeCreator)), SAVING_THROW_TYPE_ACID, aoeCreator, fDelay))
{
//slowing effect
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSlow, oTarget,0.0f,FALSE);
// * BK: Removed this because it reduced damage, didn't make sense nDamage = d6();
}
//Set Damage Effect with the modified damage
effect eDam = PRCEffectDamage(oTarget, nDamage, GetLocalInt(OBJECT_SELF, "Acid_Fog_Damage"));
//Apply damage and visuals
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
PRCBonusDamage(oTarget);
}
}
PRCSetSchool();
} */