Hospitaler had incorrect epic bonus feat progression Hospitaler had incorrect bonus feat list. Hospitaler was missing Ride from its skill list. Runecaster had incorrect epic bonus feat progression Runecaster had incorrect bonus feat list. Warmage Edge should work with magic staves. Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it. Spells that use DoCone() should now respect Mastery of Shaping. Removed Hospitaler from list of classes that use the Fighter Bonus Feat list. ExtraordinarySpellAim() now handles persistent AoEs Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
159 lines
6.2 KiB
Plaintext
159 lines
6.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Acid Fog: On Enter
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//:: NW_S0_AcidFogA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All creatures within the AoE take 2d6 acid damage
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per round and upon entering if they fail a Fort Save
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their movement is halved.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://///////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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//:: This spell isn't supposed to have a saving throw.
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//:: modified by Jaysyn: 2024-08-25 14:41:58
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object aoeCreator = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
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effect eSlow = EffectMovementSpeedDecrease(50);
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float fDelay = PRCGetRandomDelay(1.0, 2.2);
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int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
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// Check Extraordinary Spell Aim
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if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
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&& GetIsFriend(oTarget, aoeCreator))
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{
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string sTargetID = ObjectToString(oTarget);
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if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
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{
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if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_ACID_FOG)))
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{
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SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
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return; // Target excluded
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}
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}
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}
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
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//Spell resistance check
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if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
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{
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//Roll Damage
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//Enter Metamagic conditions
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int nDamage = d6(2);
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if (nMetaMagic & METAMAGIC_MAXIMIZE)
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nDamage = 12;//Damage is at max
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if (nMetaMagic & METAMAGIC_EMPOWER)
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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// Acid Sheath adds +1 damage per die to acid descriptor spells
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if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
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nDamage += 2;
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nDamage += SpellDamagePerDice(aoeCreator, 2);
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//slowing effect
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSlow, oTarget,0.0f,FALSE);
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// * BK: Removed this because it reduced damage, didn't make sense nDamage = d6();
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//Set Damage Effect with the modified damage
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effect eDam = PRCEffectDamage(oTarget, nDamage, GetLocalInt(OBJECT_SELF, "Acid_Fog_Damage"));
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//Apply damage and visuals
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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PRCBonusDamage(oTarget);
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}
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}
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PRCSetSchool();
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}
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//::///////////////////////////////////////////////
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//:: Acid Fog: On Enter
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//:: NW_S0_AcidFogA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All creatures within the AoE take 2d6 acid damage
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per round and upon entering if they fail a Fort Save
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their movement is halved.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://///////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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/* #include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object aoeCreator = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
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effect eSlow = EffectMovementSpeedDecrease(50);
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float fDelay = PRCGetRandomDelay(1.0, 2.2);
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int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
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//Spell resistance check
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if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
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{
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//Roll Damage
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//Enter Metamagic conditions
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int nDamage = d6(2);
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if (nMetaMagic & METAMAGIC_MAXIMIZE)
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nDamage = 12;//Damage is at max
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if (nMetaMagic & METAMAGIC_EMPOWER)
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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// Acid Sheath adds +1 damage per die to acid descriptor spells
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if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
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nDamage += 2;
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nDamage += SpellDamagePerDice(aoeCreator, 2);
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//Make a Fortitude Save to avoid the effects of the movement hit.
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,aoeCreator)), SAVING_THROW_TYPE_ACID, aoeCreator, fDelay))
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{
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//slowing effect
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSlow, oTarget,0.0f,FALSE);
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// * BK: Removed this because it reduced damage, didn't make sense nDamage = d6();
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}
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//Set Damage Effect with the modified damage
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effect eDam = PRCEffectDamage(oTarget, nDamage, GetLocalInt(OBJECT_SELF, "Acid_Fog_Damage"));
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//Apply damage and visuals
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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PRCBonusDamage(oTarget);
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}
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}
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PRCSetSchool();
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} */ |