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PRC8/nwn/nwnprc/trunk/spells/nw_s0_acidfogc.nss
Jaysyn904 1ea0b03976 2026/05/07 Update
Hospitaler had incorrect epic bonus feat progression
Hospitaler had incorrect bonus feat list.
Hospitaler was missing Ride from its skill list.
Runecaster had incorrect epic bonus feat progression
Runecaster had incorrect bonus feat list.
Warmage Edge should work with magic staves.
Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it.
Spells that use DoCone() should now respect Mastery of Shaping.
Removed Hospitaler from list of classes that use the Fighter Bonus Feat list.
ExtraordinarySpellAim() now handles persistent AoEs
Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
2026-05-07 13:42:22 -04:00

103 lines
3.8 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Acid Fog: Heartbeat
//:: NW_S0_AcidFogC.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
All creatures within the AoE take 2d6 acid damage
per round and their movement is halved.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
//:: This spell isn't supposed to have a saving throw.
//:: modified by Jaysyn: 2024-08-25 14:41:58
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
PRCSetSchool(SPELL_SCHOOL_CONJURATION);
// When the caster is no longer there, all functions calling
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
object aoeCreator = GetAreaOfEffectCreator();
if(!GetIsObjectValid(aoeCreator))
{
DestroyObject(OBJECT_SELF);
return;
}
//Declare major variables
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage = d6(2);
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
//Enter Metamagic conditions
if ((nMetaMagic & METAMAGIC_MAXIMIZE))
nDamage = 12;//Damage is at max
if ((nMetaMagic & METAMAGIC_EMPOWER))
nDamage = nDamage + (nDamage/2);
// Acid Sheath adds +1 damage per die to acid descriptor spells
if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
nDamage += 2;
nDamage += SpellDamagePerDice(aoeCreator, 2);
int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
//Start cycling through the AOE Object for viable targets including doors and placable objects.
object oTarget = GetFirstInPersistentObject(OBJECT_SELF);
while(GetIsObjectValid(oTarget))
{
// Check Extraordinary Spell Aim
if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
{
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsFriend(oTarget, aoeCreator))
{
if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_ACID_FOG)))
{
SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
// Target is excluded, skip to next
oTarget = GetNextInPersistentObject();
continue;
}
}
}
}
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
{
int nDC = PRCGetSaveDC(oTarget, aoeCreator);
int nDamageType = GetLocalInt(OBJECT_SELF, "Acid_Fog_Damage");
int nSaveType = ChangedSaveType(nDamageType);
float fDelay = PRCGetRandomDelay(0.4, 1.2);
//Fire cast spell at event for the affected target
SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
//Spell resistance check
if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
{
//Set the damage effect
effect eDam = PRCEffectDamage(oTarget, nDamage, nDamageType);
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
PRCBonusDamage(oTarget);
}
}
//Get next target.
oTarget = GetNextInPersistentObject(OBJECT_SELF);
}
PRCSetSchool();
}