Hospitaler had incorrect epic bonus feat progression Hospitaler had incorrect bonus feat list. Hospitaler was missing Ride from its skill list. Runecaster had incorrect epic bonus feat progression Runecaster had incorrect bonus feat list. Warmage Edge should work with magic staves. Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it. Spells that use DoCone() should now respect Mastery of Shaping. Removed Hospitaler from list of classes that use the Fighter Bonus Feat list. ExtraordinarySpellAim() now handles persistent AoEs Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
103 lines
3.8 KiB
Plaintext
103 lines
3.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Acid Fog: Heartbeat
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//:: NW_S0_AcidFogC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All creatures within the AoE take 2d6 acid damage
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per round and their movement is halved.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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//:: This spell isn't supposed to have a saving throw.
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//:: modified by Jaysyn: 2024-08-25 14:41:58
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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// When the caster is no longer there, all functions calling
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// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
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object aoeCreator = GetAreaOfEffectCreator();
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if(!GetIsObjectValid(aoeCreator))
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{
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DestroyObject(OBJECT_SELF);
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return;
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}
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage = d6(2);
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effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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nDamage = 12;//Damage is at max
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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nDamage = nDamage + (nDamage/2);
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// Acid Sheath adds +1 damage per die to acid descriptor spells
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if (GetHasDescriptor(SPELL_ACID_FOG, DESCRIPTOR_ACID) && GetHasSpellEffect(SPELL_MESTILS_ACID_SHEATH, aoeCreator))
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nDamage += 2;
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nDamage += SpellDamagePerDice(aoeCreator, 2);
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int nPenetr = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level") + SPGetPenetr(aoeCreator);
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//Start cycling through the AOE Object for viable targets including doors and placable objects.
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object oTarget = GetFirstInPersistentObject(OBJECT_SELF);
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while(GetIsObjectValid(oTarget))
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{
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// Check Extraordinary Spell Aim
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if(GetIsObjectValid(aoeCreator) && GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator))
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{
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string sTargetID = ObjectToString(oTarget);
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if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
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{
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if(GetIsFriend(oTarget, aoeCreator))
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{
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if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_ACID_FOG)))
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{
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SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
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// Target is excluded, skip to next
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oTarget = GetNextInPersistentObject();
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continue;
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}
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}
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}
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}
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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int nDC = PRCGetSaveDC(oTarget, aoeCreator);
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int nDamageType = GetLocalInt(OBJECT_SELF, "Acid_Fog_Damage");
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int nSaveType = ChangedSaveType(nDamageType);
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float fDelay = PRCGetRandomDelay(0.4, 1.2);
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//Fire cast spell at event for the affected target
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SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_ACID_FOG));
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//Spell resistance check
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if(!PRCDoResistSpell(aoeCreator, oTarget, nPenetr, fDelay))
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{
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//Set the damage effect
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effect eDam = PRCEffectDamage(oTarget, nDamage, nDamageType);
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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PRCBonusDamage(oTarget);
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}
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}
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//Get next target.
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oTarget = GetNextInPersistentObject(OBJECT_SELF);
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}
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PRCSetSchool();
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}
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