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PRC8/nwn/nwnprc/trunk/spells/nw_s0_bladebar.nss
Jaysyn904 1ea0b03976 2026/05/07 Update
Hospitaler had incorrect epic bonus feat progression
Hospitaler had incorrect bonus feat list.
Hospitaler was missing Ride from its skill list.
Runecaster had incorrect epic bonus feat progression
Runecaster had incorrect bonus feat list.
Warmage Edge should work with magic staves.
Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it.
Spells that use DoCone() should now respect Mastery of Shaping.
Removed Hospitaler from list of classes that use the Fighter Bonus Feat list.
ExtraordinarySpellAim() now handles persistent AoEs
Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
2026-05-07 13:42:22 -04:00

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//::///////////////////////////////////////////////
//:: Blade Barrier
//:: NW_S0_BladeBar.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creates a wall 10m long and 2m thick of whirling
blades that hack and slice anything moving into
them. Anything caught in the blades takes
2d6 per caster level.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: July 20, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables including Area of Effect Object
effect eAOE = EffectAreaOfEffect(AOE_PER_WALLBLADE);
location lTarget = PRCGetSpellTargetLocation();
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
int nDuration = CasterLvl;
int nMetaMagic = PRCGetMetaMagicFeat();
//Check Extend metamagic feat.
if (nMetaMagic & METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//Create an instance of the AOE Object using the Apply Effect function
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_WALLBLADE");
SetAllAoEInts(SPELL_BLADE_BARRIER, oAoE, PRCGetSpellSaveDC(SPELL_BLADE_BARRIER, SPELL_SCHOOL_EVOCATION), 0, CasterLvl);
SetLocalObject(oAoE, "ExtraordinarySpellAim_Caster", OBJECT_SELF);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}