Hospitaler had incorrect epic bonus feat progression Hospitaler had incorrect bonus feat list. Hospitaler was missing Ride from its skill list. Runecaster had incorrect epic bonus feat progression Runecaster had incorrect bonus feat list. Warmage Edge should work with magic staves. Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it. Spells that use DoCone() should now respect Mastery of Shaping. Removed Hospitaler from list of classes that use the Fighter Bonus Feat list. ExtraordinarySpellAim() now handles persistent AoEs Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
95 lines
3.1 KiB
Plaintext
95 lines
3.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Blade Barrier: On Enter
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//:: NW_S0_BladeBarA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates a wall 10m long and 2m thick of whirling
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blades that hack and slice anything moving into
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them. Anything caught in the blades takes
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2d6 per caster level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 20, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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//Declare major variables
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object oTarget = GetEnteringObject();
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED);
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object aoeCreator = GetAreaOfEffectCreator();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nLevel = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level");
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int CasterLvl = nLevel;
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int nPenetr = SPGetPenetrAOE(aoeCreator,CasterLvl);
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//Make level check
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if (nLevel > 20)
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{
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nLevel = 20;
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}
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// Check Extraordinary Spell Aim
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if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, aoeCreator)
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&& GetIsFriend(oTarget, aoeCreator))
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{
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string sTargetID = ObjectToString(oTarget);
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if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
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{
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if(GetIsSkillSuccessful(aoeCreator, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(aoeCreator, SPELL_BLADE_BARRIER)))
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{
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SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
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return; // Target excluded
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}
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}
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}
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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//Fire spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_BLADE_BARRIER));
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//Roll Damage
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int nDamage = d6(nLevel);
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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{
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nDamage = nLevel * 6;//Damage is at max
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}
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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{
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nDamage = nDamage + (nDamage/2);
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}
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nDamage += SpellDamagePerDice(aoeCreator, nLevel);
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//Make SR Check
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if (!PRCDoResistSpell(aoeCreator, oTarget,nPenetr) )
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{
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// 1.69 change
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//Adjust damage according to Reflex Save, Evasion or Improved Evasion
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget,aoeCreator),SAVING_THROW_TYPE_SPELL);
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//Set damage effect
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eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_SLASHING);
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//Apply damage and VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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