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PRC8/nwn/nwnprc/trunk/spells/nw_s0_crpdoomb.nss
Jaysyn904 1ea0b03976 2026/05/07 Update
Hospitaler had incorrect epic bonus feat progression
Hospitaler had incorrect bonus feat list.
Hospitaler was missing Ride from its skill list.
Runecaster had incorrect epic bonus feat progression
Runecaster had incorrect bonus feat list.
Warmage Edge should work with magic staves.
Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it.
Spells that use DoCone() should now respect Mastery of Shaping.
Removed Hospitaler from list of classes that use the Fighter Bonus Feat list.
ExtraordinarySpellAim() now handles persistent AoEs
Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
2026-05-07 13:42:22 -04:00

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//::///////////////////////////////////////////////
//:: Creeping Doom: On Exit
//:: NW_S0_CrpDoomB.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
All creatures within the AoE take 2d6 acid damage
per round and upon entering if they fail a Fort Save
their movement is halved.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
//:: Update Pass By: Preston W, On: July 20, 2001
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
//Declare major variables
//Get the object that is exiting the AOE
object oTarget = GetExitingObject();
int bValid = FALSE;
effect eAOE;
if(GetHasSpellEffect(SPELL_CREEPING_DOOM, oTarget))
{
//Search through the valid effects on the target.
eAOE = GetFirstEffect(oTarget);
while (GetIsEffectValid(eAOE) && bValid == FALSE)
{
if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
{
if(GetEffectType(eAOE) == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE)
{
//If the effect was created by the Creeping Doom then remove it
if(GetEffectSpellId(eAOE) == SPELL_CREEPING_DOOM)
{
RemoveEffect(oTarget, eAOE);
bValid = TRUE;
}
}
}
//Get next effect on the target
eAOE = GetNextEffect(oTarget);
}
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}