Hospitaler had incorrect epic bonus feat progression Hospitaler had incorrect bonus feat list. Hospitaler was missing Ride from its skill list. Runecaster had incorrect epic bonus feat progression Runecaster had incorrect bonus feat list. Warmage Edge should work with magic staves. Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it. Spells that use DoCone() should now respect Mastery of Shaping. Removed Hospitaler from list of classes that use the Fighter Bonus Feat list. ExtraordinarySpellAim() now handles persistent AoEs Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
119 lines
4.5 KiB
Plaintext
119 lines
4.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Wall of Fire: Heartbeat
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//:: NW_S0_WallFireC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Person within the AoE take 4d6 fire damage
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per round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage;
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effect eDam;
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object oCaster = GetAreaOfEffectCreator();
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object oTarget;
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//Declare and assign personal impact visual effect.
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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//Capture the first target object in the shape.
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//--------------------------------------------------------------------------
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// GZ 2003-Oct-15
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// When the caster is no longer there, all functions calling
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// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
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//--------------------------------------------------------------------------
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if (!GetIsObjectValid(oCaster))
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{
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DestroyObject(OBJECT_SELF);
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return;
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}
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int CasterLvl = PRCGetCasterLevel(oCaster);
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int nPenetr = SPGetPenetrAOE(oCaster, CasterLvl);
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int EleDmg = GetLocalInt(OBJECT_SELF, "Wall_Fire_Damage");
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oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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//Declare the spell shape, size and the location.
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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{
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// Check Extraordinary Spell Aim for persistent AOEs
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if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster))
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{
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string sTargetID = ObjectToString(oTarget);
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if(!GetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID))
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{
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if(!GetIsEnemy(oTarget, oCaster))
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{
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if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, SPELL_WALL_OF_FIRE)))
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{
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SetLocalInt(OBJECT_SELF, "ExtraordinarySpellAim_" + sTargetID, TRUE);
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// Target is excluded, skip to next
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oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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continue;
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}
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}
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}
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}
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_WALL_OF_FIRE));
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//Make SR check, and appropriate saving throw(s).
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if(!PRCDoResistSpell(oCaster, oTarget,nPenetr))
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{
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//Roll damage.
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nDamage = d6(4);
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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{
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nDamage = 24;//Damage is at max
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}
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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{
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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}
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nDamage += SpellDamagePerDice(oCaster, 4);
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int nDC = PRCGetSaveDC(oTarget, oCaster);
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (nDC), SAVING_THROW_TYPE_FIRE);
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if(nDamage > 0)
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{
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// Apply effects to the currently selected target.
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eDam = PRCEffectDamage(oTarget, nDamage, EleDmg);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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PRCBonusDamage(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, 1.0,FALSE);
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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