Added @Rakiov's brilliant NUI spellcast system & power attack GUI. Fixed incorrect constants for Charming the Arrow and Investigator. Updated loadhints.2da.
99 lines
3.9 KiB
Plaintext
99 lines
3.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Power Attack NUI
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//:: ha_pa_view
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//:://////////////////////////////////////////////
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/*
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A NUI that sets the power attack on a player based on the amount
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given.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Rakiov
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//:: Created On: 22.05.2005
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//:://////////////////////////////////////////////
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#include "nw_inc_nui"
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#include "prc_nui_consts"
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// #include "nw_inc_nui_insp" // used to debug
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void main()
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{
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// First we look for any previous windows, if found (ie, non-zero) we destory them so we can start fresh.
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int nPreviousToken = NuiFindWindow(OBJECT_SELF, NUI_PRC_POWER_ATTACK_WINDOW);
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if (nPreviousToken != 0)
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{
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NuiDestroy(OBJECT_SELF, nPreviousToken);
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}
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// base element for NUI
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json jRoot = JsonArray();
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// Create and set parameters for left button
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json jLeftButton = NuiId(NuiButton(JsonString("-")), NUI_PRC_PA_LEFT_BUTTON_EVENT);
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jLeftButton = NuiWidth(jLeftButton, 32.0f);
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jLeftButton = NuiHeight(jLeftButton, 32.0f);
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jLeftButton = NuiEnabled(jLeftButton, NuiBind(NUI_PRC_PA_LEFT_BUTTON_ENABLED_BIND));
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// Create and set parameters for text field
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json jText = NuiText(NuiBind(NUI_PRC_PA_TEXT_BIND), TRUE, NUI_SCROLLBARS_NONE);
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jText = NuiWidth(jText, 32.0f);
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jText = NuiHeight(jText, 32.0f);
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// Create and set parameters for right button
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json jRightButton = NuiId(NuiButton(JsonString("+")), NUI_PRC_PA_RIGHT_BUTTON_EVENT);
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jRightButton = NuiWidth(jRightButton, 32.0f);
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jRightButton = NuiHeight(jRightButton, 32.0f);
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jRightButton = NuiEnabled(jRightButton, NuiBind(NUI_PRC_PA_RIGHT_BUTTON_ENABLED_BIND));
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// create button layout
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json jRow = JsonArray();
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jRow = JsonArrayInsert(jRow, NuiSpacer());
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jRow = JsonArrayInsert(jRow, jLeftButton);
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jRow = JsonArrayInsert(jRow, jText);
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jRow = JsonArrayInsert(jRow, jRightButton);
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jRow = JsonArrayInsert(jRow, NuiSpacer());
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jRow = NuiRow(jRow);
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jRoot = JsonArrayInsert(jRoot, jRow);
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// set overall layout
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jRoot = NuiCol(jRoot);
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// Create the window and set binds for parameters in case we want to change them later
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json nui = NuiWindow(jRoot, JsonString("Power Attack"), NuiBind("geometry"), NuiBind("resizable"), NuiBind("collapsed"), NuiBind("closable"), NuiBind("transparent"), NuiBind("border"));
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int nToken = NuiCreate(OBJECT_SELF, nui, NUI_PRC_POWER_ATTACK_WINDOW);
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// get the geometry of the window in case we opened this before and have a
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// preference for location
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json geometry = GetLocalJson(OBJECT_SELF, NUI_PRC_PA_GEOMETRY_VAR);
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// Default to put this near the middle and let the person adjust its location
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if (geometry == JsonNull())
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{
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geometry = NuiRect(1095.0f,312.0f, 166.0f, 93.0f);
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}
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// Set the binds to their default values
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NuiSetBind(OBJECT_SELF, nToken, "geometry", geometry);
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NuiSetBind(OBJECT_SELF, nToken, "collapsed", JsonBool(FALSE));
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NuiSetBind(OBJECT_SELF, nToken, "resizable", JsonBool(FALSE));
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NuiSetBind(OBJECT_SELF, nToken, "closable", JsonBool(TRUE));
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NuiSetBind(OBJECT_SELF, nToken, "transparent", JsonBool(TRUE));
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NuiSetBind(OBJECT_SELF, nToken, "border", JsonBool(FALSE));
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int paAmount = GetLocalInt(OBJECT_SELF, "PRC_PowerAttack_Level");
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int currentBAB = GetBaseAttackBonus(OBJECT_SELF);
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// if we reach the left or right limits of the power attack, then disable the buttons
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json leftButtonEnabled = (paAmount == 0) ? JsonBool(FALSE) : JsonBool(TRUE);
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json rightButtonEnabled = (paAmount == currentBAB) ? JsonBool(FALSE) : JsonBool(TRUE);
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// set the current PA amount to the window
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NuiSetBind(OBJECT_SELF, nToken, NUI_PRC_PA_TEXT_BIND, JsonString(IntToString(paAmount)));
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NuiSetBind(OBJECT_SELF, nToken, NUI_PRC_PA_LEFT_BUTTON_ENABLED_BIND, leftButtonEnabled);
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NuiSetBind(OBJECT_SELF, nToken, NUI_PRC_PA_RIGHT_BUTTON_ENABLED_BIND, rightButtonEnabled);
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}
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