Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			38 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 31/1/21 by Stratovarius
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| 
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| Psion-Killer Mask
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| Descriptor: None
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| Classes: Totemist
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| Chakra: Brow (totem)
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| Saving Throw: None
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| 
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| You craft incarnum into a red crystal mask that has sharp edges along its many facets. The crystal has an inner crimson glow that seems to intensify when near psionic energies.
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| 
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| You can use a detect psionics effect as the power, with a range of 10 feet. You can use this ability as often as desired, but no more than once per round (as a standard action).
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| 
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| Essentia: For every point of essentia you invest in your psion-killer mask, the range of the detect psionics effect increases by 10 feet.
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| 
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| Chakra Bind (Brow)
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| 
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| Your psion-killer mask binds to your forehead, and your eyes replace the red glow in the mask's sockets. Colors seem somehow more alive to your sight -- particularly the colors of psionic displays and items you know to be psionic.
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| 
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| When using this soulmeld's detect psionics ability, you can instantly determine the number, strength, and location of each psionic aura present as if you had been concentrating for 3 rounds. 
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| */
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| 
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| #include "prc_inc_s_det"
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| #include "moi_inc_moifunc"
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| 
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| void main()
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| {
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|     object oMeldshaper = OBJECT_SELF;
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|     float fDuration = TurnsToSeconds(10);
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|     int nRound = 0;
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|     float fRange = 10 + (10.0 * GetEssentiaInvested(oMeldshaper, MELD_PSIONKILLER_MASK));
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|     
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|     if (GetIsMeldBound(oMeldshaper, MELD_PSIONKILLER_MASK) == CHAKRA_BROW) nRound = 3;
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| 
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|     ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_DETECT), oMeldshaper, fDuration);
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| 
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|     DetectMagicAura(nRound, GetLocation(oMeldshaper), VFX_BEAM_MIND, FeetToMeters(fRange));
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| } |