Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			86 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Bigby's Crushing Hand
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| //:: Spell FileName PHS_S_BigbysCrus
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Evocation [Force]
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|     Level: Sor/Wiz 9, Strength 9
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|     Components: V, S, M, F/DF
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|     Casting Time: 1 standard action
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|     Range: Medium (20M)
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|     Effect: Large hand
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|     Duration: 1 round/level (D)
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|     Saving Throw: None
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|     Spell Resistance: Yes
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| 
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|     This spell functions like interposing hand, except that the hand can interpose
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|     itself, push, or crush one opponent that you select.
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| 
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|     The crushing hand can grapple an opponent like grasping hand does. Its grapple
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|     bonus equals your caster level + your Intelligence, Wisdom, or Charisma
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|     modifier (for a wizard, cleric, or sorcerer, respectively), +12 for the
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|     hand’s Strength score (35), +4 for being Large. The hand deals 2d6+12 points
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|     of damage on each successful grapple check against an opponent.
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| 
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|     The crushing hand can also interpose itself as interposing hand does, or it
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|     can bull rush an opponent as forceful hand does, but at a +18 bonus on the
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|     Strength check (+12 for Strength 35, +4 for being Large, and a +2 bonus for
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|     charging, which it always gets).
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| 
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|     Clerics who cast this spell name it for their deities.
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| 
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|     Arcane Material Component: The shell of an egg.
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| 
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|     Arcane Focus: A glove of snakeskin.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Similar to Grasping Hand, as in the grapple checks and stuff (attack bonuses
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|     etc).
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| 
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|     And does damage in addition to holding.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_BIGBY"
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| 
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| void main()
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| {
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|     // Spell Hook Check
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|     if(!PHS_SpellHookCheck()) return;
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| 
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|     // Declare Major Variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = GetSpellTargetObject();
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|     int nCasterLevel = PHS_GetCasterLevel();
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|     int nMetaMagic = PHS_GetMetaMagicFeat();
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|     int nSpellId = GetSpellId();
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| 
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|     // Duration - 1 round/level
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|     float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
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| 
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|     // Do interposing hand
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|     if(nSpellId == PHS_SPELL_BIGBYS_CRUSHING_HAND_INTERPOSING)
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|     {
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|         ApplyInterposingHand(oTarget, nSpellId, fDuration, oCaster);
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|     }
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|     // Do forceful hand
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|     else if(nSpellId == PHS_SPELL_BIGBYS_CRUSHING_HAND_FORCEFUL)
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|     {
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|         // +16 bonus to the forceful hand pushback.
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|         ApplyForcefulHand(oTarget, 16, nSpellId, fDuration, oCaster);
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|     }
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|     // Do grasping hand
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|     else if(nSpellId == PHS_SPELL_BIGBYS_CRUSHING_HAND_CRUSHING)
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|     {
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|         // Do the crushing hand.
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|         // Attack bonus: Caster Level + Ability Bonus + 12 (STR) - 1 (Large).
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|         // Grapple bonus: Caster Level + Ability Bonus + 12 (STR) + 4 (Large, grapple).
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|         int nBonus = nCasterLevel + PHS_GetAppropriateAbilityBonus() + 12;
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|         // We add 4 for grapple, -1 for attack.
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|         ApplyCrushingHand(oTarget, nBonus - 1, nBonus + 4, nSpellId, fDuration, oCaster);
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|     }
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| }
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