Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			100 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Slow
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| //:: NW_S0_Slow.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Character can take only one partial action
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|     per round.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: May 29, 2001
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| //:://////////////////////////////////////////////
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| //:: VFX Pass By: Preston W, On: June 25, 2001
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| 
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| //:: modified by mr_bumpkin  Dec 4, 2003
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| #include "prc_inc_spells" 
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| #include "prc_add_spell_dc"
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| 
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| 
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| 
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-20 by Georg
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     object oTarget;
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|     effect eSlow = EffectSlow();
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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|     effect eLink = EffectLinkEffects(eSlow, eDur);
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| 
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|     effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
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|     effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     //Determine spell duration as an integer for later conversion to Rounds, Turns or Hours.
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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|     int nDuration = CasterLvl;
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| 
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|     
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| 
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|     int nLevel = nDuration;
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|     int nCount = 0;
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|     location lSpell = PRCGetSpellTargetLocation();
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| 
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|     nLevel +=SPGetPenetr();
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|     //Metamagic check for extend
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|     if ((nMetaMagic & METAMAGIC_EXTEND))
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|     {
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|         nDuration = nDuration *2;   //Duration is +100%
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|     }
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|     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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|     //Declare the spell shape, size and the location.  Capture the first target object in the shape.
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|     oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lSpell);
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|     //Cycle through the targets within the spell shape until an invalid object is captured or the number of
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|     //targets affected is equal to the caster level.
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|     while(GetIsObjectValid(oTarget) && nCount < nLevel)
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|     {
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|         if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
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|         {
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|             int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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|             //Fire cast spell at event for the specified target
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|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SLOW));
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|             if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nLevel) && !/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (nDC)))
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|             {
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|                 //Apply the slow effect and VFX impact
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|                 SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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|                 SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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|                 //Count the number of creatures affected
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|                 nCount++;
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|             }
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|         }
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|         //Select the next target within the spell shape.
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|         oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lSpell);
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|     }
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|     
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| 
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the integer used to hold the spells spell school
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| }
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| 
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