Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Circle of Death
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| //:: Spell FileName PHS_S_CircleDeth
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     [Death] Medium (20M) Area: Several living creatures within a 13.33-M.-radius
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|     burst Fortitude negates. SR applies.
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| 
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|     A circle of death snuffs out the life force of living creatures, killing them
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|     instantly.
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| 
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|     The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4).
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|     Creatures with the fewest HD are affected first; among creatures with equal HD,
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|     those who are closest to the burst’s point of origin are affected first. No
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|     creature of 9 or more HD can be affected, and Hit Dice that are not sufficient
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|     to affect a creature are wasted.
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| 
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|     Material Component: The powder of a crushed black pearl with a minimum value of
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|     500 gp.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     As the spell - Bioware's is almost like this.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell Hook Check.
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|     if(!PHS_SpellHookCheck(PHS_SPELL_CIRCLE_OF_DEATH)) return;
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| 
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|     // Declare major variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget;
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|     location lTarget = GetSpellTargetLocation();
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|     int nCasterLevel = PHS_GetCasterLevel();
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|     int nSpellSaveDC = PHS_GetSpellSaveDC();
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|     int nMetaMagic = PHS_GetMetaMagicFeat();
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| 
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|     // Limit dice up to 20.
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|     int nDice = PHS_LimitInteger(nCasterLevel, 20);
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| 
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|     // Get amount of HD we can kill -
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|     // The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4).
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|     int nMaxHD = PHS_MaximizeOrEmpower(4, nDice, nMetaMagic);
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| }
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