Files
PRC8/nwn/nwnprc/trunk/include/prc_inc_json.nss
Jaysyn904 257cb23488 2025/11/25
Added Spell Cancelation tool to end spells early.
Made several Exalted feats available generally.
Fixed prereqs for several Exalted feats.
Fixed typo in Chasing Perfection related itemprops.
Grouped Exalted feats under a masterfeat.
Moved PRC8 Packages far down the packages.2da so as to not conflict with modules.
Updated PRC8 Tester module.
Epic Spell: Summon Aberration no longer sucks.  Creatures were updated to match PnP and now level with caster.
Twinfiend summon now receives the correct number of skill points for their bonus HD.
Added LevelUpSummon() function for handling creatures w/ class levels.
Further tweaking for the prc_2da_cache creature to prevent NPCs from attacking it.
Add paragon & psuedonatural template related json functions.
Gated errant debug message in prc_amagsys_gain.nss.
Add DM Tool for viewing PC's current character sheet, templates & spell effects.
Arrow of Bone shouldn't provide free mundane arrows anymore.  Needs testing.
Fixed a bunch of minor TLK typos.
2025-11-25 09:00:22 -05:00

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//:://////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//:://////////////////////////////////////////////
//::
/*
Library for json related functions.
*/
//::
//:://////////////////////////////////////////////
//:: Script: prc_inc_json.nss
//:: Author: Jaysyn
//:: Created: 2025-08-14 12:52:32
//:://////////////////////////////////////////////
#include "nw_inc_gff"
#include "inc_debug"
#include "prc_inc_racial"
#include "prc_inc_nwscript"
#include "prc_inc_spells"
#include "prc_inc_util"
#include "prc_inc_fork"
#include "prc_inc_natweap"
//:: Get a random General feat.
void ApplyParagonBonusFeat(object oCreature, int iFeat);
//::---------------------------------------------|
//:: Helper functions |
//::---------------------------------------------|
//:: Function to calculate the maximum possible hitpoints for oCreature
int GetMaxPossibleHP(object oCreature)
{
int nMaxHP = 0; // Stores the total maximum hitpoints
int i = 1; // Initialize position for class index
int nConb = GetAbilityModifier(ABILITY_CONSTITUTION, oCreature);
int nRacial = MyPRCGetRacialType(oCreature);
int nSize = PRCGetCreatureSize(oCreature);
// Loop through each class position the creature may have, checking each class in turn
while (TRUE)
{
// Get the class ID at position i
int nClassID = GetClassByPosition(i, oCreature);
// If class is invalid (no more classes to check), break out of loop
if (nClassID == CLASS_TYPE_INVALID)
break;
// Get the number of levels in this class
int nClassLevels = GetLevelByClass(nClassID, oCreature);
// Get the row index of the class in classes.2da by using class ID as the row index
int nHitDie = StringToInt(Get2DAString("classes", "HitDie", nClassID));
// Add maximum HP for this class (Hit Die * number of levels in this class)
nMaxHP += nClassLevels * nHitDie;
// Move to the next class position
i++;
}
if(nRacial == RACIAL_TYPE_CONSTRUCT || nRacial == RACIAL_TYPE_UNDEAD)
{
nConb = 0;
}
nMaxHP += nConb * GetHitDice(oCreature);
if(nRacial == RACIAL_TYPE_CONSTRUCT)
{
if(nSize == CREATURE_SIZE_FINE) nMaxHP += 0;
if(nSize == CREATURE_SIZE_DIMINUTIVE) nMaxHP += 0;
if(nSize == CREATURE_SIZE_TINY) nMaxHP += 0;
if(nSize == CREATURE_SIZE_SMALL) nMaxHP += 10;
if(nSize == CREATURE_SIZE_MEDIUM) nMaxHP += 20;
if(nSize == CREATURE_SIZE_LARGE) nMaxHP += 30;
if(nSize == CREATURE_SIZE_HUGE) nMaxHP += 40;
if(nSize == CREATURE_SIZE_GARGANTUAN) nMaxHP += 60;
}
return nMaxHP;
}
// Returns how many feats a creature should gain when its HD increases
int CalculateFeatsFromHD(int nOriginalHD, int nNewHD)
{
// HD increase
int nHDIncrease = nNewHD - nOriginalHD;
if (nHDIncrease <= 0)
return 0; // No new feats if HD did not increase
// D&D 3E: 1 feat per 3 HD
int nBonusFeats = nHDIncrease / 3;
return nBonusFeats;
}
// Returns how many stat boosts a creature needs based on its HD
int GetStatBoostsFromHD(int nCreatureHD, int nModiferCap)
{
// Make sure we don't get negative boosts
int nBoosts = (40 - nCreatureHD) / 4;
if (nBoosts < 0)
{
nBoosts = 0;
}
return nBoosts;
}
// Struct to hold size modifiers
struct SizeModifiers
{
int strMod;
int dexMod;
int conMod;
int naturalAC;
int attackBonus;
int dexSkillMod;
};
//:: Returns ability mod for score
int GetAbilityModFromValue(int nAbilityValue)
{
int nMod = (nAbilityValue - 10) / 2;
// Adjust if below 10 and odd
if (nAbilityValue < 10 && (nAbilityValue % 2) != 0)
{
nMod = nMod - 1;
}
return nMod;
}
//:: Get a random General feat.
void PickParagonBonusFeat(object oCreature)
{
//:: Paragon creatures get a +15 to all ability scores,
//:: so can always meet feat pre-reqs.
//:: Detect spellcasting classes (FOR FUTURE USE)
int i;
for (i = 1; i <= 8; i++)
{
if (GetIsArcaneClass(GetClassByPosition(i, oCreature)))
{
SetLocalInt(oCreature, "ParagonArcaneCaster", 0);
}
if (GetIsDivineClass(GetClassByPosition(i, oCreature)))
{
SetLocalInt(oCreature, "ParagonDivineCaster", 0);
}
}
switch (Random(18))
{
//:: Dodge -> Mobility -> Spring Attack
case 0:
{
int iDodge = GetHasFeat(FEAT_DODGE, oCreature);
int iMobility = GetHasFeat(FEAT_MOBILITY, oCreature);
int iSpringAttack = GetHasFeat(FEAT_SPRING_ATTACK, oCreature);
//:: Grant only the first missing feat in the chain
if (iDodge == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_DODGE);
}
else if (iMobility == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_MOBILITY);
}
else if (iSpringAttack == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_SPRING_ATTACK);
}
}
break;
//:: Power Attack -> Cleave -> Imp Power Attack -> Great Cleave
case 1:
{
int iPower = GetHasFeat(FEAT_POWER_ATTACK, oCreature);
int iCleave = GetHasFeat(FEAT_CLEAVE, oCreature);
int iImpPower = GetHasFeat(FEAT_IMPROVED_POWER_ATTACK, oCreature);
int iGrCleave = GetHasFeat(FEAT_GREAT_CLEAVE, oCreature);
//:: Grant only the first missing feat in the chain
if (iPower == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_POWER_ATTACK);
}
else if (iCleave == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_CLEAVE);
}
else if (iImpPower == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_POWER_ATTACK);
}
else if (iGrCleave == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_GREAT_CLEAVE);
}
}
break;
//:: Expertise -> Imp Expertise -> Whirlwind Attack -> Imp Whirlwind Attack
case 2:
{
int iEx = GetHasFeat(FEAT_EXPERTISE, oCreature);
int iImpEx = GetHasFeat(FEAT_IMPROVED_EXPERTISE, oCreature);
int iWhirl = GetHasFeat(FEAT_WHIRLWIND_ATTACK, oCreature);
int iImpWhirl = GetHasFeat(FEAT_IMPROVED_WHIRLWIND, oCreature);
//:: Grant only the first missing feat in the chain
if (iEx == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_EXPERTISE);
}
else if (iImpEx == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_EXPERTISE);
}
else if (iWhirl == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_WHIRLWIND_ATTACK);
}
else if (iImpWhirl == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_WHIRLWIND);
}
}
break;
//:: Disarm -> Expertise -> Improved Disarm -> Imp Expertise
case 3:
{
int iDisarm = GetHasFeat(FEAT_DISARM, oCreature);
int iEx = GetHasFeat(FEAT_EXPERTISE, oCreature);
int iImpDisarm = GetHasFeat(FEAT_IMPROVED_DISARM, oCreature);
int iImpEx = GetHasFeat(FEAT_IMPROVED_EXPERTISE, oCreature);
//:: Grant only the first missing feat in the chain
if (iDisarm == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_DISARM);
}
else if (iEx == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_EXPERTISE);
}
else if (iImpDisarm == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_DISARM);
}
else if (iImpEx == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_EXPERTISE);
}
}
break;
//:: Toughness
case 4:
{
ApplyParagonBonusFeat(oCreature, FEAT_TOUGHNESS);
}
break;
//:: Great Fortitude
case 5:
{
ApplyParagonBonusFeat(oCreature, FEAT_GREAT_FORTITUDE);
}
break;
//:: Lightining Reflexes
case 6:
{
ApplyParagonBonusFeat(oCreature, FEAT_LIGHTNING_REFLEXES);
}
break;
//:: Iron Will -> Unnatural Will
case 7:
{
int iIronWill = GetHasFeat(FEAT_IRON_WILL, oCreature);
int iUnnaturalWill = GetHasFeat(FEAT_UNNATURAL_WILL, oCreature);
//:: Grant only the first missing feat in the chain
if (iIronWill == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_IRON_WILL);
}
else if (iUnnaturalWill == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_UNNATURAL_WILL);
}
}
break;
//:: Blind-Fight
case 8:
{
ApplyParagonBonusFeat(oCreature, FEAT_BLIND_FIGHT);
}
break;
//:: Improved Initiative
case 9:
{
ApplyParagonBonusFeat(oCreature, FEAT_IMPROVED_INITIATIVE);
}
break;
//:: Alertness
case 10:
{
ApplyParagonBonusFeat(oCreature, FEAT_ALERTNESS);
}
break;
//:: Blooded
case 11:
{
ApplyParagonBonusFeat(oCreature, FEAT_BLOODED);
}
break;
//:: Side-step Charge
case 12:
{
ApplyParagonBonusFeat(oCreature, FEAT_SIDESTEP_CHARGE);
}
break;
//:: Thug
case 13:
{
ApplyParagonBonusFeat(oCreature, FEAT_THUG);
}
break;
//:: Dive for Cover
case 14:
{
ApplyParagonBonusFeat(oCreature, FEAT_DIVE_FOR_COVER);
}
break;
//:: Endurance -> Strong Stomach
case 15:
{
int iEndurance = GetHasFeat(FEAT_ENDURANCE, oCreature);
int iStrStomach = GetHasFeat(FEAT_STRONG_STOMACH, oCreature);
//:: Grant only the first missing feat in the chain
if (iEndurance == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_ENDURANCE);
}
else if (iStrStomach == 0)
{
ApplyParagonBonusFeat(oCreature, FEAT_STRONG_STOMACH);
}
}
break;
//:: Resist Disease
case 16:
{
ApplyParagonBonusFeat(oCreature, FEAT_RESIST_DISEASE);
}
break;
//:: Resist Poison
case 17:
{
ApplyParagonBonusFeat(oCreature, FEAT_RESIST_POISON);
}
break;
}
}
//:: Check & apply the feat using EffectBonusFeat if it
//:: doesn't exist on the creature already
void ApplyParagonBonusFeat(object oCreature, int iFeat)
{
// If the creature does not already have the feat, apply it
if (!GetHasFeat(iFeat, oCreature))
{
effect eFeat = EffectBonusFeat(iFeat);
effect eLink = UnyieldingEffect(eFeat);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oCreature);
}
else
{
DelayCommand(0.0f, PickParagonBonusFeat(oCreature));
}
}
//:: Apply Paragon effects to a non-PC creature
void ApplyParagonEffects(object oCreature, int nBaseHD, int nBaseCR)
{
//:: Declare major variables
int nNewCR;
effect eParagon;
//:: Set maximum hit points for each HD
int nParagonHP = (GetMaxPossibleHP(oCreature) + (nBaseHD * GetAbilityModifier(ABILITY_CONSTITUTION, oCreature)));
SetCurrentHitPoints(oCreature, nParagonHP);
//:: Tripling the speed for all movement types
eParagon = EffectLinkEffects(eParagon, EffectMovementSpeedIncrease(300));
//:: +25 luck bonus on all attack rolls
eParagon = EffectLinkEffects(eParagon, EffectAttackIncrease(25));
//:: +20 luck bonus on damage rolls for melee and thrown ranged attacks
eParagon = EffectLinkEffects(eParagon, EffectDamageIncrease(20));
//:: AC Bonuses: +12 insight, +12 luck
eParagon = EffectLinkEffects(eParagon, EffectACIncrease(12, AC_DODGE_BONUS));
eParagon = EffectLinkEffects(eParagon, EffectACIncrease(12, AC_DEFLECTION_BONUS));
//:: Boost caster & SLA level by 15
SetLocalInt(oCreature, PRC_CASTERLEVEL_ADJUSTMENT, 15);
//:: Fire and cold resistance 10, or keep the higher existing resistance if applicable
eParagon = EffectLinkEffects(eParagon, EffectDamageResistance(DAMAGE_TYPE_FIRE, 10));
eParagon = EffectLinkEffects(eParagon, EffectDamageResistance(DAMAGE_TYPE_COLD, 10));
//:: Damage Reduction 20/epic or retain existing DR if higher
eParagon = EffectLinkEffects(eParagon, EffectDamageReduction(20, DAMAGE_POWER_ENERGY));
//:: Spell Resistance equal to CR +10, or retain existing SR if higher
int iExSR = GetSpellResistance(oCreature);
int nSpellResistance;
if (iExSR < nBaseCR + 10)
{
nSpellResistance = nBaseCR + 10;
}
else
{
nSpellResistance = 0;
}
eParagon = EffectLinkEffects(eParagon, EffectSpellResistanceIncrease(nSpellResistance));
//:: Fast Healing 20
eParagon = EffectLinkEffects(eParagon, EffectRegenerate(20, 6.0f));
//:: Saving Throws: +10 insight bonus on all saving throws
eParagon = EffectLinkEffects(eParagon, EffectSavingThrowIncrease(SAVING_THROW_ALL, 10));
//:: Skills: +10 competence bonus to all skill checks
int nSkillID = 0;
while (TRUE)
{
//:: Get & check skill
string sSkillLabel = Get2DACache("skills", "Label", nSkillID);
//:: Break when out of skills
if (sSkillLabel == "")
break;
//:: Apply the skill increase effect for the current skill
eParagon = EffectLinkEffects(eParagon, EffectSkillIncrease(nSkillID, 10));
//:: Move to the next skill ID
nSkillID++;
}
//:: Two free general feats.
PickParagonBonusFeat(oCreature);
PickParagonBonusFeat(oCreature);
eParagon = UnyieldingEffect(eParagon);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eParagon, oCreature);
}
void ReallyEquipItemInSlot(object oNPC, object oItem, int nSlot)
{
if (GetItemInSlot(nSlot) != oItem)
{
//ClearAllActions();
AssignCommand(oNPC, ActionEquipItem(oItem, nSlot));
DelayCommand(0.5, ReallyEquipItemInSlot(oNPC, oItem, nSlot));
}
}
// Get the size of a JSON array
int GetJsonArraySize(json jArray)
{
int iSize = 0;
while (JsonArrayGet(jArray, iSize) != JsonNull())
{
iSize++;
}
return iSize;
}
int CheckForWeapon(object oCreature)
{
if (GetIsWeapon(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oCreature)) == 1 || GetIsWeapon(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oCreature)) == 1)
{
// oCreature has a weapon in at least one hand
return TRUE;
}
else
{
// oCreature doesn't have a weapon in either hand
return FALSE;
}
}
//:: Adds Psuedonatural resistances & DR.
void ApplyPseudonaturalEffects(object oCreature)
{
if(!GetIsObjectValid(oCreature)) return;
int nHD = GetHitDice(oCreature);
if(DEBUG) DoDebug("prc_inc_json >> ApplyPseudonaturalEffects: nHD is: "+IntToString(nHD)+".");
// -------------------------
// Spell Resistance
// SR = 10 + HD (max 25)
// -------------------------
int nSR = 10 + nHD;
if(nSR > 25) nSR = 25;
effect eSR = EffectSpellResistanceIncrease(nSR);
eSR = TagEffect(eSR, "PSEUDO_SR");
eSR = EffectLinkEffects(eSR, UnyieldingEffect(eSR));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSR, oCreature);
// -------------------------
// Acid/Electricity Resistance
// Reference Table:
// HD 1<>3 : Resist 5
// HD 4<>7 : Resist 5
// HD 8<>11 : Resist 10
// HD >=12 : Resist 15
// -------------------------
int nResist;
if(nHD <= 7) nResist = 5;
else if(nHD <=11) nResist = 10;
else nResist = 15;
effect eResAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nResist);
eResAcid = TagEffect(eResAcid, "PSEUDO_RES_ACID");
eResAcid = EffectLinkEffects(eResAcid, UnyieldingEffect(eResAcid));
effect eResElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResist);
eResElec = TagEffect(eResElec, "PSEUDO_RES_ELEC");
eResElec = EffectLinkEffects(eResElec, UnyieldingEffect(eResElec));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eResAcid, oCreature);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eResElec, oCreature);
// -------------------------
// Damage Reduction
// Reference Table:
// HD 1<>3 : none
// HD 4<>7 : DR 5 / magic
// HD 8<>11 : DR 5 / magic
// HD >=12 : DR 10 / magic
// -------------------------
int nDR;
if(nHD <= 3) { nDR = 0; }
else if(nHD <= 11) { nDR = 5; }
else { nDR = 10; }
effect eDR = EffectDamageReduction(nDR, DAMAGE_POWER_PLUS_ONE, 0, FALSE);
eDR = TagEffect(eDR, "PSEUDO_DR_MAGIC");
eDR = EffectLinkEffects(eDR, UnyieldingEffect(eDR));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDR, oCreature);
}
//::---------------------------------------------|
//:: JSON functions |
//::---------------------------------------------|
//:: Returns the Constitution value from a GFF creature UTC
int json_GetCONValue(json jCreature)
{
int nCon = 0; // default if missing
// Check if the Con field exists
if (GffGetFieldExists(jCreature, "Con"))
{
nCon = JsonGetInt(GffGetByte(jCreature, "Con"));
}
return nCon;
}
//:: Returns the Challenge Rating from a GFF creature UTC
float json_GetChallengeRating(json jCreature)
{
float fCR = 0.25; // default if missing
if (GffGetFieldExists(jCreature, "ChallengeRating"))
{
json jCR = GffGetFloat(jCreature, "ChallengeRating");
if (jCR != JsonNull())
{
fCR = JsonGetFloat(jCR);
}
}
return fCR;
}
//:: Returns the integer value of a VarTable entry named sVarName, or 0 if not found.
int json_GetLocalIntFromVarTable(json jCreature, string sVarName)
{
json jVarTable = GffGetList(jCreature, "VarTable");
if (jVarTable == JsonNull())
return 0;
int nCount = JsonGetLength(jVarTable);
int i;
for (i = 0; i < nCount; i++)
{
json jEntry = JsonArrayGet(jVarTable, i);
if (jEntry == JsonNull()) continue;
// Get the Name field using GFF functions
json jName = GffGetString(jEntry, "Name");
if (jName == JsonNull()) continue;
string sName = JsonGetString(jName);
if (sName == sVarName)
{
// Get the Type field to verify it's an integer
json jType = GffGetDword(jEntry, "Type");
if (jType != JsonNull())
{
int nType = JsonGetInt(jType);
if (nType == 1) // Type 1 = integer
{
// Get the Value field using GFF functions
json jValue = GffGetInt(jEntry, "Value");
if (jValue == JsonNull()) return 0;
return JsonGetInt(jValue);
}
}
}
}
return 0;
}
//:: Returns the string value of a VarTable entry named sVarName, or "" if not found.
string json_GetLocalStringFromVarTable(json jCreature, string sVarName)
{
json jVarTable = GffGetList(jCreature, "VarTable");
if (jVarTable == JsonNull())
return "";
int nCount = JsonGetLength(jVarTable);
int i;
for (i = 0; i < nCount; i++)
{
json jEntry = JsonArrayGet(jVarTable, i);
if (jEntry == JsonNull()) continue;
// Get the Name field using GFF functions
json jName = GffGetString(jEntry, "Name");
if (jName == JsonNull()) continue;
string sName = JsonGetString(jName);
if (sName == sVarName)
{
// Get the Type field to verify it's a string
json jType = GffGetDword(jEntry, "Type");
if (jType != JsonNull())
{
int nType = JsonGetInt(jType);
if (nType == 3) // Type 3 = string
{
// Get the Value field using GFF functions
json jValue = GffGetString(jEntry, "Value");
if (jValue == JsonNull()) return "";
return JsonGetString(jValue);
}
}
}
}
return "";
}
//:: Returns the total Hit Dice from a JSON'd creature GFF.
int json_GetCreatureHD(json jCreature)
{
int nHD = 0;
json jClasses = GffGetList(jCreature, "ClassList");
if (jClasses == JsonNull())
return 0;
int nCount = JsonGetLength(jClasses);
int i;
for (i = 0; i < nCount; i = i + 1)
{
json jClass = JsonArrayGet(jClasses, i);
if (jClass == JsonNull())
continue;
json jLevel = GffGetShort(jClass, "ClassLevel"); // Use GffGetShort, not GffGetField
if (jLevel != JsonNull())
{
int nLevel = JsonGetInt(jLevel);
nHD += nLevel;
}
}
if (nHD <= 0) nHD = 1;
return nHD;
}
json json_RecalcMaxHP(json jCreature, int iHitDieValue)
{
int iHD = json_GetCreatureHD(jCreature);
//:: Retrieve the RacialType field
json jRacialTypeField = JsonObjectGet(jCreature, "Race");
int nRacialType = JsonGetInt(jRacialTypeField);
//:: Retrieve the CreatureSize from the creature appearance field
json jAppearanceField = JsonObjectGet(jCreature, "Appearance_Type");
int nAppearance = JsonGetInt(jAppearanceField);
int nSize = StringToInt(Get2DAString("appearance", "SizeCategory", nAppearance));
//CEP adds other sizes, take them into account too
if(nSize == 20)
nSize = CREATURE_SIZE_DIMINUTIVE;
else if(nSize == 21)
nSize = CREATURE_SIZE_FINE;
else if(nSize == 22)
nSize = CREATURE_SIZE_GARGANTUAN;
else if(nSize == 23)
nSize = CREATURE_SIZE_COLOSSAL;
int iNewMaxHP = (iHitDieValue * iHD);
if(nRacialType == RACIAL_TYPE_CONSTRUCT)
{
if(nSize == CREATURE_SIZE_FINE) iNewMaxHP += 0;
if(nSize == CREATURE_SIZE_DIMINUTIVE) iNewMaxHP += 0;
if(nSize == CREATURE_SIZE_TINY) iNewMaxHP += 0;
if(nSize == CREATURE_SIZE_SMALL) iNewMaxHP += 10;
if(nSize == CREATURE_SIZE_MEDIUM) iNewMaxHP += 20;
if(nSize == CREATURE_SIZE_LARGE) iNewMaxHP += 30;
if(nSize == CREATURE_SIZE_HUGE) iNewMaxHP += 40;
if(nSize == CREATURE_SIZE_GARGANTUAN) iNewMaxHP += 60;
}
if(DEBUG) DoDebug("prc_inc_json >> json_RecalcMaxHP | New MaxHP is: "+IntToString(iNewMaxHP)+ ".");
jCreature = GffReplaceShort(jCreature, "MaxHitPoints", iNewMaxHP);
jCreature = GffReplaceShort(jCreature, "CurrentHitPoints", iNewMaxHP);
jCreature = GffReplaceShort(jCreature, "HitPoints", iNewMaxHP);
/* SendMessageToPC(GetFirstPC(), "HD = " + IntToString(iHD));
SendMessageToPC(GetFirstPC(), "HitDieValue = " + IntToString(iHitDieValue));
SendMessageToPC(GetFirstPC(), "CON = " + IntToString(iCON));
SendMessageToPC(GetFirstPC(), "Mod = " + IntToString(iMod));
SendMessageToPC(GetFirstPC(), "New HP = " + IntToString(iNewMaxHP)); */
return jCreature;
}
//:: Reads ABILITY_TO_INCREASE from creature's VarTable and applies stat boosts based on increased HD
json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD)
{
if (jCreature == JsonNull())
return jCreature;
// Get the ability to increase from VarTable
int nAbilityToIncrease = json_GetLocalIntFromVarTable(jCreature, "ABILITY_TO_INCREASE");
if (nAbilityToIncrease < 0 || nAbilityToIncrease > 5)
{
DoDebug("json_ApplyAbilityBoostFromHD: Invalid ABILITY_TO_INCREASE value: " + IntToString(nAbilityToIncrease));
return jCreature; // Invalid ability index
}
// Calculate total current HD from ClassList
json jClassList = GffGetList(jCreature, "ClassList");
if (jClassList == JsonNull())
{
DoDebug("json_ApplyAbilityBoostFromHD: Failed to get ClassList");
return jCreature;
}
int nCurrentTotalHD = 0;
int nClassCount = JsonGetLength(jClassList);
int i;
for (i = 0; i < nClassCount; i++)
{
json jClass = JsonArrayGet(jClassList, i);
if (jClass != JsonNull())
{
json jClassLevel = GffGetShort(jClass, "ClassLevel");
if (jClassLevel != JsonNull())
{
nCurrentTotalHD += JsonGetInt(jClassLevel);
}
}
}
if(DEBUG) DoDebug("prc_inc_json >> json_ApplyAbilityBoostFromHD: nCurrentTotalHD = "+IntToString(nCurrentTotalHD)+".");
if (nCurrentTotalHD <= 0)
{
DoDebug("json_ApplyAbilityBoostFromHD: No valid Hit Dice found");
return jCreature;
}
// Calculate stat boosts based on crossing level thresholds
// Characters get stat boosts at levels 4, 8, 12, 16, 20, etc.
int nOriginalBoosts = nOriginalHD / 4; // How many boosts they already had
int nCurrentBoosts = nCurrentTotalHD / 4; // How many they should have now
int nBoosts = nCurrentBoosts - nOriginalBoosts; // Additional boosts to apply
if (nBoosts <= 0)
{
if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: No boosts needed (Original boosts: " + IntToString(nOriginalBoosts) + ", Current boosts: " + IntToString(nCurrentBoosts) + ")");
return jCreature;
}
if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Applying " + IntToString(nBoosts) + " boosts to ability " + IntToString(nAbilityToIncrease) + " for HD increase from " + IntToString(nOriginalHD) + " to " + IntToString(nCurrentTotalHD));
// Determine which ability to boost and apply the increases
string sAbilityField;
switch (nAbilityToIncrease)
{
case 0: sAbilityField = "Str"; break;
case 1: sAbilityField = "Dex"; break;
case 2: sAbilityField = "Con"; break;
case 3: sAbilityField = "Int"; break;
case 4: sAbilityField = "Wis"; break;
case 5: sAbilityField = "Cha"; break;
default:
if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Unknown ability index: " + IntToString(nAbilityToIncrease));
return jCreature;
}
// Get current ability score
json jCurrentAbility = GffGetByte(jCreature, sAbilityField);
if (jCurrentAbility == JsonNull())
{
if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Failed to get " + sAbilityField + " score");
return jCreature;
}
int nCurrentScore = JsonGetInt(jCurrentAbility);
int nNewScore = nCurrentScore + nBoosts;
// Clamp to valid byte range
if (nNewScore < 1) nNewScore = 1;
if (nNewScore > 250) nNewScore = 250;
if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Increasing " + sAbilityField + " from " + IntToString(nCurrentScore) + " to " + IntToString(nNewScore));
// Apply the ability score increase
jCreature = GffReplaceByte(jCreature, sAbilityField, nNewScore);
if (jCreature == JsonNull())
{
if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Failed to update " + sAbilityField);
return JsonNull();
}
if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Successfully applied ability boosts");
return jCreature;
}
//:: Adjust a skill by its ID
json json_AdjustCreatureSkillByID(json jCreature, int nSkillID, int nMod)
{
// Get the SkillList
json jSkillList = GffGetList(jCreature, "SkillList");
if (jSkillList == JsonNull())
{
if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to get SkillList");
return jCreature;
}
// Check if we have enough skills in the list
int nSkillCount = JsonGetLength(jSkillList);
if (nSkillID >= nSkillCount)
{
if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Skill ID " + IntToString(nSkillID) + " exceeds skill list length " + IntToString(nSkillCount));
return jCreature;
}
// Get the skill struct at the correct index
json jSkill = JsonArrayGet(jSkillList, nSkillID);
if (jSkill == JsonNull())
{
if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to get skill at index " + IntToString(nSkillID));
return jCreature;
}
// Get current rank
json jRank = GffGetByte(jSkill, "Rank");
if (jRank == JsonNull())
{
if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to get Rank for skill ID " + IntToString(nSkillID));
return jCreature;
}
int nCurrentRank = JsonGetInt(jRank);
int nNewRank = nCurrentRank + nMod;
// Clamp to valid range
if (nNewRank < 0) nNewRank = 0;
if (nNewRank > 127) nNewRank = 127;
// Update the rank in the skill struct
jSkill = GffReplaceByte(jSkill, "Rank", nNewRank);
if (jSkill == JsonNull())
{
if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to replace Rank for skill ID " + IntToString(nSkillID));
return JsonNull();
}
// Replace the skill in the array
jSkillList = JsonArraySet(jSkillList, nSkillID, jSkill);
// Replace the SkillList in the creature
jCreature = GffReplaceList(jCreature, "SkillList", jSkillList);
return jCreature;
}
//:: Reads FutureFeat1..FutureFeatN from the template's VarTable and appends them to FeatList if missing.
json json_AddFeatsFromCreatureVars(json jCreature, int nOriginalHD)
{
if (jCreature == JsonNull())
return jCreature;
// Calculate current total HD
int nCurrentHD = json_GetCreatureHD(jCreature);
int nAddedHD = nCurrentHD - nOriginalHD;
if (nAddedHD <= 0)
{
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: No additional HD to process (Current: " + IntToString(nCurrentHD) + ", Original: " + IntToString(nOriginalHD) + ")");
return jCreature;
}
// Calculate how many feats the creature should get based on added HD
// Characters get a feat at levels 1, 3, 6, 9, 12, 15, 18, etc.
// For added levels, we need to check what feat levels they cross
int nOriginalFeats = (nOriginalHD + 2) / 3; // Feats from original HD
int nCurrentFeats = (nCurrentHD + 2) / 3; // Feats from current HD
int nNumFeats = nCurrentFeats - nOriginalFeats; // Additional feats earned
if (nNumFeats <= 0)
{
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: No additional feats earned from " + IntToString(nAddedHD) + " added HD");
return jCreature;
}
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Processing " + IntToString(nNumFeats) + " feats for " + IntToString(nAddedHD) + " added HD (Original: " + IntToString(nOriginalHD) + ", Current: " + IntToString(nCurrentHD) + ")");
// Get or create FeatList
json jFeatArray = GffGetList(jCreature, "FeatList");
if (jFeatArray == JsonNull())
jFeatArray = JsonArray();
int nOriginalFeatCount = JsonGetLength(jFeatArray);
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Original feat count: " + IntToString(nOriginalFeatCount));
int nAdded = 0;
int i = 0;
int nMaxIterations = 100; // Safety valve
int nIterations = 0;
while (nAdded < nNumFeats && nIterations < nMaxIterations)
{
nIterations++;
string sVarName = "FutureFeat" + IntToString(i);
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Checking " + sVarName);
int nFeat = json_GetLocalIntFromVarTable(jCreature, sVarName);
if (nFeat <= 0)
{
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: " + sVarName + " not found or invalid");
i++;
continue;
}
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Found " + sVarName + " = " + IntToString(nFeat));
// Check if feat already exists
int bHasFeat = FALSE;
int nFeatCount = JsonGetLength(jFeatArray);
int j;
for (j = 0; j < nFeatCount; j++)
{
json jFeatStruct = JsonArrayGet(jFeatArray, j);
if (jFeatStruct != JsonNull())
{
json jFeatValue = GffGetWord(jFeatStruct, "Feat");
if (jFeatValue != JsonNull() && JsonGetInt(jFeatValue) == nFeat)
{
bHasFeat = TRUE;
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Feat " + IntToString(nFeat) + " already exists");
break;
}
}
}
// Insert if missing
if (!bHasFeat)
{
json jNewFeat = JsonObject();
jNewFeat = JsonObjectSet(jNewFeat, "__struct_id", JsonInt(1));
jNewFeat = GffAddWord(jNewFeat, "Feat", nFeat);
if (jNewFeat == JsonNull())
{
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Failed to create feat struct for feat " + IntToString(nFeat));
break;
}
jFeatArray = JsonArrayInsert(jFeatArray, jNewFeat);
nAdded++;
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Added feat " + IntToString(nFeat) + " (" + IntToString(nAdded) + "/" + IntToString(nNumFeats) + ")");
}
i++;
// Safety break if we've checked too many variables
if (i > 100)
{
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Safety break - checked too many FutureFeat variables");
break;
}
}
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Completed. Added " + IntToString(nAdded) + " feats in " + IntToString(nIterations) + " iterations");
// Save back the modified FeatList only if we added something
if (nAdded > 0)
{
jCreature = GffReplaceList(jCreature, "FeatList", jFeatArray);
if (jCreature == JsonNull())
{
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Failed to replace FeatList");
return JsonNull();
}
}
return jCreature;
}
//:: Get the size of a JSON array
int json_GetArraySize(json jArray)
{
int iSize = 0;
while (JsonArrayGet(jArray, iSize) != JsonNull())
{
iSize++;
}
return iSize;
}
//:: Directly updates oCreature's Base Natural AC if iNewAC is higher.
//::
json json_UpdateBaseAC(json jCreature, int iNewAC)
{
//json jBaseAC = GffGetByte(jCreature, "Creature/value/NaturalAC/value");
json jBaseAC = GffGetByte(jCreature, "NaturalAC");
if (jBaseAC == JsonNull())
{
return JsonNull();
}
else if (JsonGetInt(jBaseAC) > iNewAC)
{
return jCreature;
}
else
{
jCreature = GffReplaceByte(jCreature, "NaturalAC", iNewAC);
return jCreature;
}
}
//:: Increases jCreature's Natural AC by iAddAC.
//::
json json_IncreaseBaseAC(json jCreature, int iAddAC)
{
json jBaseAC = GffGetByte(jCreature, "NaturalAC");
if (jBaseAC == JsonNull())
{
return JsonNull();
}
else
{
int nBaseAC = JsonGetInt(jBaseAC); // convert JSON number -> int
int nNewAC = nBaseAC + iAddAC;
jCreature = GffReplaceByte(jCreature, "NaturalAC", nNewAC);
return jCreature;
}
}
//:: Directly modifies jCreature's Challenge Rating.
//:: This is useful for most XP calculations.
json json_UpdateCR(json jCreature, int nBaseCR, int nCRMod)
{
int nNewCR;
//:: Add CRMod to current CR
nNewCR = nBaseCR + nCRMod;
//:: Modify Challenge Rating
jCreature = GffReplaceFloat(jCreature, "ChallengeRating", IntToFloat(nNewCR));
return jCreature;
}
//:: Directly modifies ability scores in a creature's JSON GFF.
//::
json json_UpdateTemplateStats(json jCreature, int iModStr = 0, int iModDex = 0, int iModCon = 0, int iModInt = 0, int iModWis = 0, int iModCha = 0)
{
int iCurrent;
// STR
if (!GffGetFieldExists(jCreature, "Str", GFF_FIELD_TYPE_BYTE))
jCreature = GffAddByte(jCreature, "Str", 10);
iCurrent = JsonGetInt(GffGetByte(jCreature, "Str"));
jCreature = GffReplaceByte(jCreature, "Str", iCurrent + iModStr);
// DEX
if (!GffGetFieldExists(jCreature, "Dex", GFF_FIELD_TYPE_BYTE))
jCreature = GffAddByte(jCreature, "Dex", 10);
iCurrent = JsonGetInt(GffGetByte(jCreature, "Dex"));
jCreature = GffReplaceByte(jCreature, "Dex", iCurrent + iModDex);
// CON
if (!GffGetFieldExists(jCreature, "Con", GFF_FIELD_TYPE_BYTE))
jCreature = GffAddByte(jCreature, "Con", 10);
iCurrent = JsonGetInt(GffGetByte(jCreature, "Con"));
jCreature = GffReplaceByte(jCreature, "Con", iCurrent + iModCon);
// INT
if (!GffGetFieldExists(jCreature, "Int", GFF_FIELD_TYPE_BYTE))
jCreature = GffAddByte(jCreature, "Int", 10);
iCurrent = JsonGetInt(GffGetByte(jCreature, "Int"));
jCreature = GffReplaceByte(jCreature, "Int", iCurrent + iModInt);
// WIS
if (!GffGetFieldExists(jCreature, "Wis", GFF_FIELD_TYPE_BYTE))
jCreature = GffAddByte(jCreature, "Wis", 10);
iCurrent = JsonGetInt(GffGetByte(jCreature, "Wis"));
jCreature = GffReplaceByte(jCreature, "Wis", iCurrent + iModWis);
// CHA
if (!GffGetFieldExists(jCreature, "Cha", GFF_FIELD_TYPE_BYTE))
jCreature = GffAddByte(jCreature, "Cha", 10);
iCurrent = JsonGetInt(GffGetByte(jCreature, "Cha"));
jCreature = GffReplaceByte(jCreature, "Cha", iCurrent + iModCha);
return jCreature;
}
//:: Directly modifies oCreature's ability scores.
//::
json json_UpdateCreatureStats(json jCreature, object oBaseCreature, int iModStr = 0, int iModDex = 0, int iModCon = 0, int iModInt = 0, int iModWis = 0, int iModCha = 0)
{
//:: Retrieve and modify ability scores
int iCurrentStr = GetAbilityScore(oBaseCreature, ABILITY_STRENGTH);
int iCurrentDex = GetAbilityScore(oBaseCreature, ABILITY_DEXTERITY);
int iCurrentCon = GetAbilityScore(oBaseCreature, ABILITY_CONSTITUTION);
int iCurrentInt = GetAbilityScore(oBaseCreature, ABILITY_INTELLIGENCE);
int iCurrentWis = GetAbilityScore(oBaseCreature, ABILITY_WISDOM);
int iCurrentCha = GetAbilityScore(oBaseCreature, ABILITY_CHARISMA);
jCreature = GffReplaceByte(jCreature, "Str", iCurrentStr + iModStr);
jCreature = GffReplaceByte(jCreature, "Dex", iCurrentDex + iModDex);
jCreature = GffReplaceByte(jCreature, "Con", iCurrentCon + iModCon);
jCreature = GffReplaceByte(jCreature, "Int", iCurrentInt + iModInt);
jCreature = GffReplaceByte(jCreature, "Wis", iCurrentWis + iModWis);
jCreature = GffReplaceByte(jCreature, "Cha", iCurrentCha + iModCha);
return jCreature;
}
//:: Increases a creature's Hit Dice in its JSON GFF data by nAmount
json json_AddHitDice(json jCreature, int nAmount)
{
if (jCreature == JsonNull() || nAmount <= 0)
return jCreature;
// Get the ClassList
json jClasses = GffGetList(jCreature, "ClassList");
if (jClasses == JsonNull() || JsonGetLength(jClasses) == 0)
return jCreature;
// Grab the first class entry
json jFirstClass = JsonArrayGet(jClasses, 0);
json jCurrentLevel = GffGetShort(jFirstClass, "ClassLevel");
int nCurrentLevel = JsonGetInt(jCurrentLevel);
int nNewLevel = nCurrentLevel + nAmount;
// Replace ClassLevel only
jFirstClass = GffReplaceShort(jFirstClass, "ClassLevel", nNewLevel);
// Put modified class back into the array
jClasses = JsonArraySet(jClasses, 0, jFirstClass);
// Replace ClassList in the creature JSON
jCreature = GffReplaceList(jCreature, "ClassList", jClasses);
return jCreature;
}
//:: Adjusts a creature's size by nSizeChange (-4 to +4) and updates ability scores accordingly.
json json_AdjustCreatureSize(json jCreature, int nSizeDelta, int nIncorporeal = FALSE)
{
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Entering function. nSizeDelta=" + IntToString(nSizeDelta));
if (jCreature == JsonNull() || nSizeDelta == 0)
{
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Exiting: jCreature is null or nSizeDelta is 0");
return jCreature;
}
// Get Appearance_Type using GFF functions
json jAppearanceType = GffGetWord(jCreature, "Appearance_Type");
if (jAppearanceType == JsonNull())
{
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to get Appearance_Type");
return jCreature;
}
int nAppearance = JsonGetInt(jAppearanceType);
int nCurrentSize = StringToInt(Get2DAString("appearances", "Size", nAppearance));
// Default to Medium (4) if invalid
if (nCurrentSize < 0 || nCurrentSize > 8) nCurrentSize = 4;
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Appearance_Type =" + IntToString(nAppearance) + ", Size =" + IntToString(nCurrentSize));
int nSteps = nSizeDelta;
// Calculate modifiers based on size change
int strMod = nSteps * 4;
int dexMod = nSteps * -1;
int conMod = nSteps * 2;
int naturalAC = nSteps * 1;
int dexSkillMod = nSteps * -2;
if(nIncorporeal)
{
strMod = 0;
}
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Applying stat modifiers: STR=" + IntToString(strMod) +
" DEX=" + IntToString(dexMod) +
" CON=" + IntToString(conMod));
// Update ability scores using GFF functions with error checking
json jStr = GffGetByte(jCreature, "Str");
if (jStr != JsonNull())
{
int nNewStr = JsonGetInt(jStr) + strMod;
if (nNewStr < 1) nNewStr = 1;
if (nNewStr > 255) nNewStr = 255;
jCreature = GffReplaceByte(jCreature, "Str", nNewStr);
if (jCreature == JsonNull())
{
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update Str");
return JsonNull();
}
}
json jDex = GffGetByte(jCreature, "Dex");
if (jDex != JsonNull())
{
int nNewDex = JsonGetInt(jDex) + dexMod;
if (nNewDex < 1) nNewDex = 1;
if (nNewDex > 255) nNewDex = 255;
jCreature = GffReplaceByte(jCreature, "Dex", nNewDex);
if (jCreature == JsonNull())
{
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update Dex");
return JsonNull();
}
}
json jCon = GffGetByte(jCreature, "Con");
if (jCon != JsonNull())
{
int nNewCon = JsonGetInt(jCon) + conMod;
if (nNewCon < 1) nNewCon = 1;
if (nNewCon > 255) nNewCon = 255;
jCreature = GffReplaceByte(jCreature, "Con", nNewCon);
if (jCreature == JsonNull())
{
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update Con");
return JsonNull();
}
}
// Update Natural AC
json jNaturalAC = GffGetByte(jCreature, "NaturalAC");
if (jNaturalAC != JsonNull())
{
int nCurrentNA = JsonGetInt(jNaturalAC);
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Current NaturalAC: " + IntToString(nCurrentNA));
int nNewNA = nCurrentNA + naturalAC;
if (nNewNA < 0) nNewNA = 0;
if (nNewNA > 255) nNewNA = 255;
jCreature = GffReplaceByte(jCreature, "NaturalAC", nNewNA);
if (jCreature == JsonNull())
{
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update NaturalAC");
return JsonNull();
}
}
// Adjust all Dexterity-based skills by finding them in skills.2da
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Adjusting DEX-based skills");
int nSkillID = 0;
while (TRUE)
{
string sKeyAbility = Get2DAString("skills", "KeyAbility", nSkillID);
// Break when we've reached the end of skills
if (sKeyAbility == "")
break;
// If this skill uses Dexterity, adjust it
if (sKeyAbility == "DEX")
{
string sSkillLabel = Get2DAString("skills", "Label", nSkillID);
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Adjusting DEX skill: " + sSkillLabel + " (ID: " + IntToString(nSkillID) + ")");
jCreature = json_AdjustCreatureSkillByID(jCreature, nSkillID, dexSkillMod);
if (jCreature == JsonNull())
{
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed adjusting skill ID " + IntToString(nSkillID));
return JsonNull();
}
}
nSkillID++;
}
if(DEBUG) DoDebug("json_AdjustCreatureSize completed successfully");
return jCreature;
}
//:: Changes jCreature's creature type.
json json_ModifyRacialType(json jCreature, int nNewRacialType)
{
if(DEBUG)DoDebug("prc_inc_json >> json_ModifyRacialType: Entering function");
// Retrieve the RacialType field
json jRacialTypeField = JsonObjectGet(jCreature, "Race");
if (JsonGetType(jRacialTypeField) == JSON_TYPE_NULL)
{
DoDebug("prc_inc_json >> json_ModifyRacialType: JsonGetType error 1: " + JsonGetError(jRacialTypeField));
//SpeakString("JsonGetType error 1: " + JsonGetError(jRacialTypeField));
return JsonNull();
}
// Retrieve the value to modify
json jRacialTypeValue = JsonObjectGet(jRacialTypeField, "value");
if (JsonGetType(jRacialTypeValue) != JSON_TYPE_INTEGER)
{
DoDebug("prc_inc_json >> json_ModifyRacialType: JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
//SpeakString("JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
return JsonNull();
}
jCreature = GffReplaceByte(jCreature, "Race", nNewRacialType);
// Return the new creature object
return jCreature;
}
//:: Adds Paragon SLA's to jCreature.
//::
json json_AddParagonPowers(json jCreature)
{
// Get the existing SpecAbilityList (if it exists)
json jSpecAbilityList = GffGetList(jCreature, "SpecAbilityList");
// Create the SpecAbilityList if it doesn't exist
if (jSpecAbilityList == JsonNull())
{
jSpecAbilityList = JsonArray();
}
//:: Greater Dispelling 3x / Day
int i;
for (i = 0; i < 3; i++)
{
json jSpecAbility = JsonObject();
jSpecAbility = GffAddWord(jSpecAbility, "Spell", 67);
jSpecAbility = GffAddByte(jSpecAbility, "SpellCasterLevel", 15);
jSpecAbility = GffAddByte(jSpecAbility, "SpellFlags", 1);
// Manually add to the array
jSpecAbilityList = JsonArrayInsert(jSpecAbilityList, jSpecAbility);
}
//:: Add Haste 3x / Day
for (i = 0; i < 3; i++)
{
json jSpecAbility = JsonObject();
jSpecAbility = GffAddWord(jSpecAbility, "Spell", 78);
jSpecAbility = GffAddByte(jSpecAbility, "SpellCasterLevel", 15);
jSpecAbility = GffAddByte(jSpecAbility, "SpellFlags", 1);
// Manually add to the array
jSpecAbilityList = JsonArrayInsert(jSpecAbilityList, jSpecAbility);
}
//:: See Invisiblity 3x / Day
for (i = 0; i < 3; i++)
{
json jSpecAbility = JsonObject();
jSpecAbility = GffAddWord(jSpecAbility, "Spell", 157);
jSpecAbility = GffAddByte(jSpecAbility, "SpellCasterLevel", 15);
jSpecAbility = GffAddByte(jSpecAbility, "SpellFlags", 1);
// Manually add to the array
jSpecAbilityList = JsonArrayInsert(jSpecAbilityList, jSpecAbility);
}
//:: Add the list to the creature
jCreature = GffAddList(jCreature, "SpecAbilityList", jSpecAbilityList);
return jCreature;
}
//:: Directly modifies jCreature's Challenge Rating.
//:: This is useful for most XP calculations.
//::
json json_UpdateParagonCR(json jCreature, int nBaseCR, int nBaseHD)
{
int nNewCR;
//:: Calculate additional CR by HD
if(nBaseHD <= 6)
{
nNewCR = nBaseCR + 18;
}
else if(nBaseHD <= 16)
{
nNewCR = nBaseCR + 15;
}
else
{nNewCR = nBaseCR + 12;}
//:: Modify Challenge Rating
jCreature = GffReplaceFloat(jCreature, "ChallengeRating"/* /value" */, IntToFloat(nNewCR));
return jCreature;
}
//:: Adds Psuedonatural SLA's to jCreature.
//::
json json_AddPsuedonaturalPowers(json jCreature)
{
// Get the existing SpecAbilityList (if it exists)
json jSpecAbilityList = GffGetList(jCreature, "SpecAbilityList");
// Create the SpecAbilityList if it doesn't exist
if (jSpecAbilityList == JsonNull())
{
jSpecAbilityList = JsonArray();
}
//:: True Strike 1x / Day
int i;
for (i = 0; i < 1; i++)
{
json jSpecAbility = JsonObject();
jSpecAbility = GffAddWord(jSpecAbility, "Spell", 415);
jSpecAbility = GffAddByte(jSpecAbility, "SpellCasterLevel", 15);
jSpecAbility = GffAddByte(jSpecAbility, "SpellFlags", 1);
// Manually add to the array
jSpecAbilityList = JsonArrayInsert(jSpecAbilityList, jSpecAbility);
}
//:: Add the list to the creature
jCreature = GffAddList(jCreature, "SpecAbilityList", jSpecAbilityList);
return jCreature;
}
//:: Directly modifies jCreature's Challenge Rating.
//:: This is useful for most XP calculations.
//::
json json_UpdatePsuedonaturalCR(json jCreature, int nBaseCR, int nBaseHD)
{
int nNewCR;
//:: Calculate additional CR by HD
if (nBaseHD >= 4 && nBaseHD <= 11)
{
nNewCR = nBaseCR + 1;
}
else if (nBaseHD >= 12)
{
nNewCR = nBaseCR + 2;
}
//:: Modify Challenge Rating
jCreature = GffReplaceFloat(jCreature, "ChallengeRating"/* /value" */, IntToFloat(nNewCR));
return jCreature;
}
//:: Spawns a Psuedonatural creature from a template
object MakePsuedonaturalCreatureFromTemplate(string sResref, location lSpawnLoc)
{
json jPsuedo = TemplateToJson(sResref, RESTYPE_UTC);
if (jPsuedo == JSON_NULL)
{
DoDebug("prc_inc_json >> SpawnPsuedonaturalCreatureFromTemplate: TemplateToJson failed <20> bad resref or resource missing.");
return OBJECT_INVALID;
}
//:: Get current HD
int nCurrentHD = json_GetCreatureHD(jPsuedo);
if (nCurrentHD <= 0)
{
DoDebug("make_psuedonat >> MakePsuedonaturalCreatureFromTemplate failed <20> template missing HD data.");
return OBJECT_INVALID;
}
//:: Get current CR
int nBaseCR = 1;
nBaseCR = json_GetCreatureHD(jPsuedo);
if (nBaseCR <= 0)
{
DoDebug("make_psuedonat >> MakePsuedonaturalCreatureFromTemplate failed <20> template missing CR data.");
return OBJECT_INVALID;
}
//:: Get local vars to transfer over.
int iMinHD = json_GetLocalIntFromVarTable(jPsuedo, "iMinHD");
int iMaxHD = json_GetLocalIntFromVarTable(jPsuedo, "iMaxHD");
int nOriginalHD = json_GetLocalIntFromVarTable(jPsuedo, "nOriginalHD");
int iClass2 = json_GetLocalIntFromVarTable(jPsuedo, "Class2");
int iClass2Package = json_GetLocalIntFromVarTable(jPsuedo, "Class2Package");
int iClass2Start = json_GetLocalIntFromVarTable(jPsuedo, "Class2Start");
int iMagicUse = json_GetLocalIntFromVarTable(jPsuedo, "X2_L_BEH_MAGIC");
string sAI = json_GetLocalStringFromVarTable(jPsuedo, "X2_SPECIAL_COMBAT_AI_SCRIPT");
//:: Adds True Strike 1x / day to jCreature.
jPsuedo = json_AddPsuedonaturalPowers(jPsuedo);
//:: Change jCreature's racialtype to outsider
jPsuedo = json_ModifyRacialType(jPsuedo, RACIAL_TYPE_OUTSIDER);
jPsuedo = json_UpdatePsuedonaturalCR(jPsuedo, nBaseCR, nCurrentHD);
//:: Spawn the creature
object oPsuedo = JsonToObject(jPsuedo, lSpawnLoc);
//:: Set variables
SetLocalInt(oPsuedo, "TEMPLATE_PSUEDONATURAL", 1);
SetLocalInt(oPsuedo, "iMinHD", iMinHD);
SetLocalInt(oPsuedo, "iMaxHD", iMaxHD);
SetLocalInt(oPsuedo, "nOriginalHD", nOriginalHD);
SetLocalInt(oPsuedo, "Class2", iClass2);
SetLocalInt(oPsuedo, "Class2Package", iClass2Package);
SetLocalInt(oPsuedo, "Class2Start", iClass2Start);
SetLocalInt(oPsuedo, "X2_L_BEH_MAGIC", iMagicUse);
SetLocalString(oPsuedo, "X2_SPECIAL_COMBAT_AI_SCRIPT", sAI);
return oPsuedo;
}
//:: Test void
//:: void main (){}