Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Forcecage: On Enter
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| //:: Spell FileName PHS_S_ForcecageA
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Needs 4 placeables for the bars, and an AOE within the centre of it. If
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|     any of the bars are destroyed (via. disintegration ETC), it means the entire
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|     spell collapses.
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| 
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|     The AOE is plotted too, and does the correct 50% vs ranged attack consealment
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|     as they will have to shoot through the bars.
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| 
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|     On Enter: Only apply a 50% concealment versus ranged attacks.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Heartbeat checks the caster, not here. Here doesn't need the caster!
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| 
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|     // Declare major variables
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|     object oTarget = GetEnteringObject();
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| 
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|     // Declare effects
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|     effect eDur = EffectConcealment(50, MISS_CHANCE_TYPE_VS_RANGED);
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| 
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|     // Fire cast spell at event for the target
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|     PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FORCECAGE);
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| 
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|     // Apply effects
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|     PHS_AOE_OnEnterEffects(eDur, oTarget, PHS_SPELL_FORCECAGE);
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| }
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