Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Slay Living
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| //:: Spell FileName PHS_S_ SlayLiving
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Necromancy [Death]
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|     Level: Clr 5, Death 5
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|     Components: V, S
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|     Casting Time: 1 standard action
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|     Range: Touch
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|     Target: Living creature touched
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|     Duration: Instantaneous
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|     Saving Throw: Fortitude partial
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|     Spell Resistance: Yes
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| 
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|     You can slay any one living creature. You must succeed on a melee touch attack
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|     to touch the subject, and it can avoid death with a successful Fortitude save.
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|     If it succeeds, it instead takes 3d6 points of damage +1 point per caster level.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Death and whatever. Needs a living target.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell Hook Check.
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|     if(!PHS_SpellHookCheck(PHS_SPELL_SLAY_LIVING)) return;
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| 
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|     // Declare Major Variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = GetSpellTargetObject();
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|     int nCasterLevel = PHS_GetCasterLevel();
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|     int nSpellSaveDC = PHS_GetSpellSaveDC();
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|     int nMetaMagic = PHS_GetMetaMagicFeat();
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| 
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|     // Damage is 3d6 + Caster level to no limit.
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|     int nDamage = PHS_MaximizeOrEmpower(6, 3, nMetaMagic, nCasterLevel);
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| 
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|     // Delcare effects
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|     // Death effects
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|     effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
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|     effect eDeath = EffectDeath();
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|     // Damage effects
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|     effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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| 
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|     // Signal Spell cast at
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|     PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SLAY_LIVING);
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| 
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|     // PvP Check
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|     if(!GetIsReactionTypeFriendly(oTarget))
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|     {
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|         // Spell Resistance + Immunity check + Immunity to death
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|         if(!PHS_SpellResistanceCheck(oCaster, oTarget) &&
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|            !PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_DEATH))
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|         {
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|             // Saving throw check
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|             if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_DEATH))
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|             {
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|                 // Fail and we apply death
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|                 PHS_ApplyInstantAndVFX(oTarget, eVis, eDeath);
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|             }
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|             else
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|             {
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|                 // Even if they pass, we do damage.
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|                 PHS_ApplyDamageVFXToObject(oTarget, eVis2, nDamage, DAMAGE_TYPE_NEGATIVE);
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|             }
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|         }
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|     }
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| }
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