Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Wall of Fire
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| //:: Spell FileName PHS_S_WallofFire
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Evocation [Fire]
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|     Level: Drd 5, Fire 4, Sor/Wiz 4
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|     Components: V, S, M/DF
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|     Casting Time: 1 standard action
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|     Range: Medium (20M)
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|     Effect: Opaque sheet of flame 5M.long/4 levels or a ring of fire, 3M-donut,
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|             5M-radius.
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|     Duration: Concentration + 1 round/level
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|     Saving Throw: Reflex half
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|     Spell Resistance: Yes
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| 
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|     An immobile, blazing curtain of shimmering violet fire springs into
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|     existence. The wall can be a 3M-wide donut, or up to 20M long, and 2M wide.
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| 
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|     The wall of fire will damage creatures, dealing 2d6 points of fire damage +1
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|     point of fire damage per caster level (maximum +20) to any creature inside
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|     it. The wall deals double damage to undead creatures.
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| 
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|     If a cold damaging spell is aimed over the spot the Wall of Fire was
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|     envoked, it will usually make the flames go out.
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| 
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|     Arcane Material Component: A small piece of phosphorus.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     As above.
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| 
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|     The choice of what to use will be set on the user, probably. SR
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|     applies, and there is a reflex save.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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| 
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| }
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