Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Magic Cirle Against Evil
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//:: NW_S0_CircEvilA
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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    Add basic protection from evil effects to
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    entering allies.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Nov 20, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_inc_template"
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void main()
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{
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    PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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    object oCaster = GetAreaOfEffectCreator();
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    object oTarget = GetEnteringObject();
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    object oAOE    = OBJECT_SELF;
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    int nSpellID   = GetLocalInt(oAOE, "X2_AoE_SpellID");
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	effect eLink;
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    if(GetIsFriend(oTarget, oCaster))
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    {
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        //Declare major variables
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		if (GetHasTemplate(TEMPLATE_SAINT, oCaster))
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        {
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			eLink = PRCCreateProtectionFromAlignmentLink(ALIGNMENT_EVIL, 2);
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		}
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		else 
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		{
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			eLink = PRCCreateProtectionFromAlignmentLink(ALIGNMENT_EVIL);
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		}
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        //Fire cast spell at event for the specified target
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        SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_MAGIC_CIRCLE_AGAINST_EVIL, FALSE));
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        //Apply the VFX impact and effects
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        SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, FALSE);
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    }
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    if (nSpellID == SPELL_HALLOW)
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    	SetLocalInt(oTarget, "HallowTurn", TRUE);
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    PRCSetSchool();
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} |