Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			100 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
 | |
| //:: Mass Camoflage
 | |
| //:: x0_s0_masscamo.nss
 | |
| //:: Copyright (c) 2002 Bioware Corp.
 | |
| //:://////////////////////////////////////////////
 | |
| /*
 | |
|     +10 hide bonus to all allies in area
 | |
| */
 | |
| //:://////////////////////////////////////////////
 | |
| //:: Created By: Brent Knowles
 | |
| //:: Created On: July 24, 2002
 | |
| //:://////////////////////////////////////////////
 | |
| //:: VFX Pass By:
 | |
| 
 | |
| //:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
 | |
| #include "prc_inc_spells"
 | |
| #include "prc_add_spell_dc"
 | |
| 
 | |
| void PRCDoCamoflage(object oTarget)
 | |
| {
 | |
|     //Declare major variables
 | |
|     effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
 | |
|     int nMetaMagic = PRCGetMetaMagicFeat();
 | |
| 
 | |
|     effect eHide = EffectSkillIncrease(SKILL_HIDE, 10);
 | |
| 
 | |
|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
 | |
|     effect eLink = EffectLinkEffects(eHide, eDur);
 | |
| 
 | |
|     int nDuration = 10*PRCGetCasterLevel(OBJECT_SELF); // * Duration 10 turn/level
 | |
|      if (nMetaMagic & METAMAGIC_EXTEND)    //Duration is +100%
 | |
|     {
 | |
|          nDuration = nDuration * 2;
 | |
|     }
 | |
| 
 | |
|     //Fire spell cast at event for target
 | |
|     SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 421, FALSE));
 | |
|     //Apply VFX impact and bonus effects
 | |
|     ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
 | |
|     ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration));
 | |
| }
 | |
| 
 | |
| void main()
 | |
| {
 | |
| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
 | |
| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
 | |
| /*
 | |
|   Spellcast Hook Code
 | |
|   Added 2003-06-20 by Georg
 | |
|   If you want to make changes to all spells,
 | |
|   check x2_inc_spellhook.nss to find out more
 | |
| 
 | |
| */
 | |
| 
 | |
|     if (!X2PreSpellCastCode())
 | |
|     {
 | |
|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
 | |
|         return;
 | |
|     }
 | |
| 
 | |
| // End of Spell Cast Hook
 | |
| 
 | |
| 
 | |
| 
 | |
|     // * now setup benefits for allies
 | |
|         //Apply Impact
 | |
|     effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
 | |
|     float fDelay = 0.0;
 | |
|     effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
 | |
|     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
 | |
| 
 | |
|     //Get the first target in the radius around the caster
 | |
|     object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
 | |
|     while(GetIsObjectValid(oTarget))
 | |
|     {
 | |
|         if(GetIsReactionTypeFriendly(oTarget) || GetFactionEqual(oTarget))
 | |
|         {
 | |
|             //fDelay = PRCGetRandomDelay(0.4, 1.1);
 | |
|             //Fire spell cast at event for target
 | |
|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 454, FALSE));
 | |
|             PRCDoCamoflage(oTarget);
 | |
|         }
 | |
|         //Get the next target in the specified area around the caster
 | |
|         oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
 | |
|     }
 | |
| 
 | |
| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
 | |
| // Erasing the variable used to store the spell's spell school
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 |