Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			117 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Undeath's Eternal Foe
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| //:: x0_s0_udetfoe.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Grants many protections against undead
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|     to allies in a small area
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|     of effect (everyone gets negative energy protection)
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|     immunity to poison and disease too
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|     +4 AC bonus to all creatures
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Brent
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| //:: Created On: July 31, 2002
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| //:://////////////////////////////////////////////
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| //:: VFX Pass By:
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| 
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| //:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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| #include "prc_inc_spells"
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| 
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| #include "prc_alterations"
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| #include "prc_add_spell_dc"
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| 
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| void GrantProtection(object oTarget, int CasterLvl)
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| {
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|     effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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| 
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|     effect eNeg = EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100);
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|     effect eLevel = EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL);
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|     effect eAbil = EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE);
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|     effect ePoison = EffectImmunity(IMMUNITY_TYPE_POISON);
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|     effect eDisease = EffectImmunity(IMMUNITY_TYPE_DISEASE);
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|     effect eAC = EffectACIncrease(4,AC_DEFLECTION_BONUS);
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| 
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|     int nDuration = PRCGetCasterLevel(OBJECT_SELF);
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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| 
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|     //Enter Metamagic conditions
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|     if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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|     {
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|         nDuration = nDuration *2; //Duration is +100%
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|     }
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| 
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|     //Link Effects
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|     effect eLink = EffectLinkEffects(eNeg, eLevel);
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|     eLink = EffectLinkEffects(eLink, eAbil);
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|     eLink = EffectLinkEffects(eLink, eAC);
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|     eLink = EffectLinkEffects(eLink, ePoison);
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|     eLink = EffectLinkEffects(eLink, eDisease);
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| 
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|     //Apply the VFX impact and effects
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|     SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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|     SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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| 
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| }
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| 
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| 
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-20 by Georg
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     object oTarget;
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|     effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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|     effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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| 
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| 
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|     float fDelay;
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|     //Metamagic duration check
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| 
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|     //Apply Impact
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|     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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| 
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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| 
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|     //Get the first target in the radius around the caster
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|     oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, PRCGetSpellTargetLocation());
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|     while(GetIsObjectValid(oTarget))
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|     {
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|         if(GetIsReactionTypeFriendly(oTarget) || GetFactionEqual(oTarget))
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|         {
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|             fDelay = PRCGetRandomDelay(0.4, 1.1);
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|             //Fire spell cast at event for target
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|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 444, FALSE));
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|             GrantProtection(oTarget,CasterLvl);
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|         }
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|         //Get the next target in the specified area around the caster
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|         oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, PRCGetSpellTargetLocation());
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|     }
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| 
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Erasing the variable used to store the spell's spell school
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| }
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| 
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| 
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| 
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