Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			269 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			269 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<!-- This file was generated by the NWNTools GFF to XML writer.
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     http://nwntools.sf.net/
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     ** Do not hand edit unless you know what you are doing. **
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 -->
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<gff name="limboii.gic" type="GIC " version="V3.2" >
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    <struct id="-1" >
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        <element name="Creature List" type="15" />
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        <element name="Door List" type="15" />
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        <element name="Encounter List" type="15" />
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        <element name="List" type="15" />
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        <element name="SoundList" type="15" />
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        <element name="StoreList" type="15" />
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        <element name="TriggerList" type="15" />
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        <element name="WaypointList" type="15" >
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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1. Create the creature and either use its current Tag or fill in a new one.
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2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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1. Create the creature and either use its current Tag or fill in a new one.
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2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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1. Create the creature and either use its current Tag or fill in a new one.
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2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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3. Place a series of waypoints along the route you wish the creature to walk.
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4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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                <element name="Comment" type="10" >
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                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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						|
                <element name="Comment" type="10" >
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						|
                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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						|
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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            <struct id="5" >
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						|
                <element name="Comment" type="10" >
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						|
                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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						|
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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						|
            </struct>
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            <struct id="5" >
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						|
                <element name="Comment" type="10" >
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						|
                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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						|
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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						|
            <struct id="5" >
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						|
                <element name="Comment" type="10" >
 | 
						|
                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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						|
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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                </element>
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            </struct>
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						|
            <struct id="5" >
 | 
						|
                <element name="Comment" type="10" >
 | 
						|
                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
 | 
						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
 | 
						|
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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						|
                </element>
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						|
            </struct>
 | 
						|
            <struct id="5" >
 | 
						|
                <element name="Comment" type="10" >
 | 
						|
                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
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						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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						|
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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						|
                </element>
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						|
            </struct>
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						|
            <struct id="5" >
 | 
						|
                <element name="Comment" type="10" >
 | 
						|
                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
 | 
						|
1. Create the creature and either use its current Tag or fill in a new one.
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						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
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						|
3. Place a series of waypoints along the route you wish the creature to walk.
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						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
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						|
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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						|
                </element>
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						|
            </struct>
 | 
						|
            <struct id="5" >
 | 
						|
                <element name="Comment" type="10" >
 | 
						|
                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
 | 
						|
1. Create the creature and either use its current Tag or fill in a new one.
 | 
						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
 | 
						|
3. Place a series of waypoints along the route you wish the creature to walk.
 | 
						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
 | 
						|
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
 | 
						|
                </element>
 | 
						|
            </struct>
 | 
						|
            <struct id="5" >
 | 
						|
                <element name="Comment" type="10" >
 | 
						|
                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
 | 
						|
1. Create the creature and either use its current Tag or fill in a new one.
 | 
						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
 | 
						|
3. Place a series of waypoints along the route you wish the creature to walk.
 | 
						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
 | 
						|
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
 | 
						|
                </element>
 | 
						|
            </struct>
 | 
						|
            <struct id="5" >
 | 
						|
                <element name="Comment" type="10" >
 | 
						|
                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
 | 
						|
1. Create the creature and either use its current Tag or fill in a new one.
 | 
						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
 | 
						|
3. Place a series of waypoints along the route you wish the creature to walk.
 | 
						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
 | 
						|
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
 | 
						|
                </element>
 | 
						|
            </struct>
 | 
						|
            <struct id="5" >
 | 
						|
                <element name="Comment" type="10" >
 | 
						|
                    <value><![CDATA[This is the default waypoint you may place to set a patrol path for a creature or NPC.
 | 
						|
1. Create the creature and either use its current Tag or fill in a new one.
 | 
						|
2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.
 | 
						|
3. Place a series of waypoints along the route you wish the creature to walk.
 | 
						|
4. Select all of the newly created waypoints and right click. Choose the Create Set option.
 | 
						|
5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.]]></value>
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						|
                </element>
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						|
            </struct>
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						|
        </element>
 | 
						|
        <element name="Placeable List" type="15" />
 | 
						|
    </struct>
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						|
</gff>
 |