68 lines
2.5 KiB
Plaintext
68 lines
2.5 KiB
Plaintext
//////////////////////////////////////////////////
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// Colossus Strike
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// tob_stdr_colostrk.nss
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// Tenjac 9/11/07
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//////////////////////////////////////////////////
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/** @file Colossus Strike
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Stone Dragon (Strike)
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Level: Crusader 7, swordsage 7, warblade 7
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Prerequisite: Two Stone Dragon maneuvers
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Initiation Action: 1 standard action
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Range: Melee attack
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Target: One creature
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Saving Throw: Fortitude partial
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Focusing your strength with a deep, rumbling shout, you execute an attack that sends your
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opponent flying through the air.
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As part of this maneuver, you make a melee attack against your foe. This attack deals an extra
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6d6 points of damage, and the creature struck must succeed on a Fortitude save (DC 17 + your
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Str modifier) or be hurled 1d4 squares away from you, falling prone in that square. A creature
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of a smaller size category than yours gets a -2 penalty on this save; a creature of a larger
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size than yours gets a +2 bonus on the save. The enemy's movement doesn't provoke attacks of
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opportunity. If an obstacle blocks the creature's movement, it instead stops in the first unoccupied
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square.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(6), GetWeaponDamageType(oWeap), "Colossus Strike Hit", "Colossus Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDC = 17 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE, oInitiator, 1.0))
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{
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float fFeet = IntToFloat(5 * d4(1));
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_DoBullRushKnockBack(oTarget, oInitiator, fFeet);
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}
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |