PRC8/nwn/nwnprc/trunk/newspellbook/tob_stdr_colostk.nss
Jaysyn904 2a7cb1002e Fixed all content filenames over 16 characters
Fixed all content filenames over 16 characters
2024-08-30 19:49:40 -04:00

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//////////////////////////////////////////////////
// Colossus Strike
// tob_stdr_colostrk.nss
// Tenjac 9/11/07
//////////////////////////////////////////////////
/** @file Colossus Strike
Stone Dragon (Strike)
Level: Crusader 7, swordsage 7, warblade 7
Prerequisite: Two Stone Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Saving Throw: Fortitude partial
Focusing your strength with a deep, rumbling shout, you execute an attack that sends your
opponent flying through the air.
As part of this maneuver, you make a melee attack against your foe. This attack deals an extra
6d6 points of damage, and the creature struck must succeed on a Fortitude save (DC 17 + your
Str modifier) or be hurled 1d4 squares away from you, falling prone in that square. A creature
of a smaller size category than yours gets a -2 penalty on this save; a creature of a larger
size than yours gets a +2 bonus on the save. The enemy's movement doesn't provoke attacks of
opportunity. If an obstacle blocks the creature's movement, it instead stops in the first unoccupied
square.
*/
#include "tob_inc_move"
#include "tob_movehook"
#include "prc_inc_combmove"
void TOBAttack(object oTarget, object oInitiator)
{
effect eNone;
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(6), GetWeaponDamageType(oWeap), "Colossus Strike Hit", "Colossus Strike Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
int nDC = 17 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE, oInitiator, 1.0))
{
float fFeet = IntToFloat(5 * d4(1));
_DoBullRushKnockBack(oTarget, oInitiator, fFeet);
}
}
}
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
}
}