Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /**
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|  * @file
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|  * Spellscript for Karsus Vestige
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|  *
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|  */
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| 
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| #include "bnd_inc_bndfunc"
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| #include "prc_inc_template"
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| #include "prc_inc_sp_tch"
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| #include "inc_dispel"
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| 
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| void main()
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| {
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|     object oBinder = OBJECT_SELF;
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|     int nCasterLevel = GetBinderLevel(oBinder, VESTIGE_KARSUS);
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|     int nDC = GetBinderDC(oBinder, VESTIGE_KARSUS);
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|     int nSpell, nUses;
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|     int nSLA = GetSpellId();
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|     effect eNone;
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|     int nInstant = FALSE;
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|     
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|     if (nSLA == VESTIGE_KARSUS_DISPEL)
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|     {
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|     	if(!BindAbilCooldown(oBinder, VESTIGE_KARSUS_DISPEL, VESTIGE_KARSUS)) return;
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|     }	
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|     
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|     switch(nSLA){
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|         case VESTIGE_KARSUS_SENSES:
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|         {
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|             DoRacialSLA(SPELL_DETECT_MAGIC, nCasterLevel, nDC, nInstant);
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|             break;
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|         } 
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|         case VESTIGE_KARSUS_DISPEL:
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|         {
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|             object oTarget = PRCGetSpellTargetObject();
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|             nUses = nCasterLevel; 
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|     		// Check uses per day
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|     		if (GetLegacyUses(oBinder, nSLA) >= nUses)
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|     		{
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|     		    FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oBinder, FALSE);
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|     		    return;
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|     		}             
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|     		else
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|     		{
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| 				SetLegacyUses(oBinder, nSLA);
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|         		FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oBinder, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oBinder, FALSE);    		    		
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|     			if(PRCDoMeleeTouchAttack(oTarget))
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|     			{
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| 			    	effect    eVis         = EffectVisualEffect(VFX_IMP_BREACH);
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|     				effect    eImpact      = EffectVisualEffect(VFX_FNF_DISPEL);        		
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|         			spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact);
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|         		}	
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|     		}
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|             
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|             break;
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|         } 
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|     }
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| }
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|          |