Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Dispel Magic
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| //:: NW_S0_DisMagic.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| //:: Attempts to dispel all magic on a targeted
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| //:: object, or simply the most powerful that it
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| //:: can on every object in an area if no target
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| //:: specified.
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Jan 7, 2002
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| //:: Updated On: Oct 20, 2003, Georg Zoeller
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| //:://////////////////////////////////////////////
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| 
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| 
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| #include "inv_inc_invfunc"
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| #include "inv_invokehook"
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| #include "inc_dispel"
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| 
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| void main()
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| {
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|     if (!PreInvocationCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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|     effect    eVis         = EffectVisualEffect(VFX_IMP_BREACH);
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|     effect    eImpact      = EffectVisualEffect(VFX_FNF_DISPEL);
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|     object    oTarget      = PRCGetSpellTargetObject();
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|     location  lLocal       = PRCGetSpellTargetLocation();
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|     int       nCasterLevel = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
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|     int iTypeDispel = GetLocalInt(GetModule(),"BIODispel");
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| 
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|     //--------------------------------------------------------------------------
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|     // Dispel Magic is capped at caster level 10
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|     //--------------------------------------------------------------------------
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|     if(nCasterLevel > 10)
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|     {
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|         nCasterLevel = 10;
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|     }
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|     
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|     if (GetIsObjectValid(oTarget))
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|     {
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|         //----------------------------------------------------------------------
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|         // Targeted Dispel - Dispel all
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|         //----------------------------------------------------------------------
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|           if (iTypeDispel)
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|           {
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|              spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact);
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|              DelayCommand(RoundsToSeconds(1), spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact));
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|           }
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|           else
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|           {
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|              spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact);
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|              DelayCommand(RoundsToSeconds(1), spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact));
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|           }
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|   
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|     }
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|     
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| }
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| 
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| 
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| 
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