Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			34 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 28/10/21 by Stratovarius
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| 
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| Strength from Pain (Ex) Whenever a turlemoi takes damage 
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| from any source, it gains a +1 bonus on attack rolls, a +2 
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| bonus on damage rolls, and its natural armor bonus 
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| to AC increases by 2. These benefits last for 1 minute 
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| starting in the round during which a turlemoi first takes 
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| damage in the encounter.
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|  Bonuses stack each time a turlemoi takes damage, 
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| to a maximum of a +5 bonus on attack rolls, a +10 bonus 
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| on damage rolls, and a +10 natural armor bonus to AC. 
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| These bonuses accrue each time a turlemoi takes damage 
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| during that minute, even from multiple attacks in the 
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| same round. At the end of that minute, all these bonuses 
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| disappear. They could begin accumulating again if the 
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| turlemoi takes more damage 
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| */
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| 
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| #include "prc_inc_function"
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| 
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| void main()
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| {
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|     object oCaster = PRCGetSpellTargetObject(); 
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| 
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| 	int nBonus = GetLocalInt(oCaster, "StrengthFromPain");
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| 	effect eLink = EffectLinkEffects(EffectACIncrease(nBonus*2, AC_NATURAL_BONUS), EffectDamageIncrease(nBonus*2, DAMAGE_TYPE_SLASHING | DAMAGE_TYPE_BLUDGEONING | DAMAGE_TYPE_PIERCING));
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| 	       eLink = EffectLinkEffects(eLink, EffectAttackIncrease(nBonus));
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| 	       
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| 	if (nBonus >= 3) eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
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| 
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| 	FloatingTextStringOnCreature("Applying Strength from Pain for "+IntToString(nBonus), oCaster, FALSE);
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|     ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oCaster, 60.0);
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| } |