Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| // Empty, used for testing
 | |
| 
 | |
| // Test repel on things.
 | |
| #include "PHS_INC_SPELLS"
 | |
| 
 | |
| void Test(float fDistance, object oSource);
 | |
| 
 | |
| void main()
 | |
| {
 | |
| 
 | |
|     object oSource = OBJECT_SELF;
 | |
| 
 | |
|     float fDistance = 10.0;
 | |
| 
 | |
|     object oTarget = GetSpellTargetObject();
 | |
| 
 | |
|     //SpeakString("Doing Move Back: Cutscene only test: " + GetName(oTarget));
 | |
|     //AssignCommand(oTarget, Test(fDistance, oSource));
 | |
| 
 | |
| 
 | |
| 
 | |
|     SpeakString("Setting the target via. assign command to destroyable TRUE");
 | |
| 
 | |
|     AssignCommand(oTarget, SetIsDestroyable(TRUE));
 | |
| 
 | |
| 
 | |
| 
 | |
|     // Move them
 | |
| //    SpeakString("DOING MOVE BACK/ REPEL SPECAIL: " + GetName(oTarget));
 | |
| //    AssignCommand(oTarget, PHS_ActionRepel(fDistance, oSource));
 | |
| 
 | |
| }
 | |
| void Test(float fDistance, object oSource)
 | |
| {
 | |
|     location lSource = GetLocation(oSource);
 | |
| 
 | |
|     // Commandable?
 | |
|     SpeakString("Test (CUTSCENE, 10 seconds till out): Commandable: " + IntToString(GetCommandable(OBJECT_SELF)));
 | |
| 
 | |
|     // Cutscene mdoe
 | |
|     SetCutsceneMode(OBJECT_SELF, TRUE);
 | |
| 
 | |
|     if(GetCommandable() == FALSE)
 | |
|     {
 | |
|         SetCommandable(TRUE);
 | |
|         AssignCommand(OBJECT_SELF, ActionMoveAwayFromLocation(lSource, TRUE, fDistance));
 | |
|         SetCommandable(FALSE);
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         AssignCommand(OBJECT_SELF, ActionMoveAwayFromLocation(lSource, TRUE, fDistance));
 | |
|     }
 | |
| 
 | |
|     DelayCommand(10.0, SetCutsceneMode(OBJECT_SELF, FALSE));
 | |
| }
 | |
| 
 |