Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			110 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
 | |
| //:: Clarity
 | |
| //:: NW_S0_Clarity.nss
 | |
| //:: Copyright (c) 2001 Bioware Corp.
 | |
| //:://////////////////////////////////////////////
 | |
| /*
 | |
|     This spell removes Charm, Daze, Confusion, Stunned
 | |
|     and Sleep.  It also protects the user from these
 | |
|     effects for 1 turn / level.  Does 1 point of
 | |
|     damage for each effect removed.
 | |
| */
 | |
| //:://////////////////////////////////////////////
 | |
| //:: Created By: Preston Watamaniuk
 | |
| //:: Created On: July 25, 2001
 | |
| //:://////////////////////////////////////////////
 | |
| 
 | |
| 
 | |
| //:: modified by mr_bumpkin Dec 4, 2003
 | |
| #include "prc_inc_spells"
 | |
| #include "prc_add_spell_dc"
 | |
| 
 | |
| 
 | |
| 
 | |
| void main()
 | |
| {
 | |
| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
 | |
| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
 | |
| /*
 | |
|   Spellcast Hook Code
 | |
|   Added 2003-06-23 by GeorgZ
 | |
|   If you want to make changes to all spells,
 | |
|   check x2_inc_spellhook.nss to find out more
 | |
| 
 | |
| */
 | |
| 
 | |
|     if (!X2PreSpellCastCode())
 | |
|     {
 | |
|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
 | |
|         return;
 | |
|     }
 | |
| 
 | |
| // End of Spell Cast Hook
 | |
| 
 | |
| 
 | |
|     //Declare major variables
 | |
|     effect eImm1 = EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS);
 | |
|     effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE);
 | |
|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
 | |
| 
 | |
|     effect eLink = EffectLinkEffects(eImm1, eVis);
 | |
|     eLink = EffectLinkEffects(eLink, eDur);
 | |
| 
 | |
|     object oTarget = PRCGetSpellTargetObject();
 | |
|     effect eDam = PRCEffectDamage(oTarget, 1, DAMAGE_TYPE_NEGATIVE);
 | |
|     effect eSearch = GetFirstEffect(oTarget);
 | |
|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
 | |
|     int nDuration = CasterLvl;
 | |
|     int nMetaMagic = PRCGetMetaMagicFeat();
 | |
|     //Enter Metamagic conditions
 | |
|     if (nMetaMagic & METAMAGIC_EXTEND)
 | |
|     {
 | |
|         nDuration = nDuration *2; //Duration is +100%
 | |
|     }
 | |
|     int bValid;
 | |
|     int bVisual;
 | |
|     //Fire cast spell at event for the specified target
 | |
|     SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CLARITY, FALSE));
 | |
|     //Search through effects
 | |
|     while(GetIsEffectValid(eSearch))
 | |
|     {
 | |
|         bValid = FALSE;
 | |
|         //Check to see if the effect matches a particular type defined below
 | |
|         if (GetEffectType(eSearch) == EFFECT_TYPE_DAZED)
 | |
|         {
 | |
|             bValid = TRUE;
 | |
|         }
 | |
|         else if(GetEffectType(eSearch) == EFFECT_TYPE_CHARMED)
 | |
|         {
 | |
|             bValid = TRUE;
 | |
|         }
 | |
|         else if(GetEffectType(eSearch) == EFFECT_TYPE_SLEEP)
 | |
|         {
 | |
|             bValid = TRUE;
 | |
|         }
 | |
|         else if(GetEffectType(eSearch) == EFFECT_TYPE_CONFUSED)
 | |
|         {
 | |
|             bValid = TRUE;
 | |
|         }
 | |
|         else if(GetEffectType(eSearch) == EFFECT_TYPE_STUNNED)
 | |
|         {
 | |
|             bValid = TRUE;
 | |
|         }
 | |
|         //Apply damage and remove effect if the effect is a match
 | |
|         if (bValid == TRUE)
 | |
|         {
 | |
|             SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
 | |
|             RemoveEffect(oTarget, eSearch);
 | |
|             bVisual = TRUE;
 | |
|         }
 | |
|         eSearch = GetNextEffect(oTarget);
 | |
|     }
 | |
|     float fTime = 30.0  + RoundsToSeconds(nDuration);
 | |
|     //After effects are removed we apply the immunity to mind spells to the target
 | |
|     SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fTime,TRUE,-1,CasterLvl);
 | |
| 
 | |
| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
 | |
| // Getting rid of the local integer storing the spellschool name
 | |
| }
 | |
| 
 |