Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
40 lines
1.5 KiB
Plaintext
40 lines
1.5 KiB
Plaintext
/*
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Scion of Dantalion - Dantalion's Glare
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From 4th level on, you can use
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a standard action to intensify Dantalion’s sign and glare
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through its eyes. The starry voids in the eyes of Dantalion’s
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sign blaze forth with the brightness of an exploding star,
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affecting all creatures in a 30-foot cone. Every creature within
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this area must succeed on a Fortitude save (DC 10 + 1/2 your
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effective binder level + your Cha modifi er) or be blinded for
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1d4 rounds. Once you have used this ability, you cannot do so again
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for 5 rounds.
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Strat 10/03/21
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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object oBinder = OBJECT_SELF;
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location lTarget = PRCGetSpellTargetLocation();
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float fRange = FeetToMeters(30.0);
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int nDC = 10 + GetBinderLevel(oBinder, VESTIGE_DANTALION)/2 + GetAbilityModifier(ABILITY_CHARISMA, oBinder);
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if(!BindAbilCooldown(oBinder, GetSpellId(), -1)) return;
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object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, FALSE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != oBinder && !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BLIND_DEAF_M), oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBlindness(), oTarget, RoundsToSeconds(d4()));
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}
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, FALSE, OBJECT_TYPE_CREATURE);
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}
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}
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