Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Chilling Tentacles
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//:: FileName inv_chillingtent.nss
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//::///////////////////////////////////////////////
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/*
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Greater Invocation
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5th Level Spell
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This invocation acts as the spell Evard's Black
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Tentacles. In addition, every round a creature is
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in the area of effect they take 2d6 cold damage.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if (!PreInvocationCastCode()) return;
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//Declare major variables including Area of Effect Object
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effect eAOE = EffectAreaOfEffect(INVOKE_VFX_CHILLING_TENTACLES,
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"inv_chilltenta", "inv_chilltentc", "inv_chilltentb");
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location lTarget = PRCGetSpellTargetLocation();
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int nDuration = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
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//Make sure duration does no equal 0
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if(nDuration < 1)
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nDuration = 1;
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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object oAoE = GetAreaOfEffectObject(lTarget, "INVOKE_VFX_CHILLING_TENTACLES");
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SetAllAoEInts(INVOKE_CHILLING_TENTACLES, oAoE, GetInvocationSaveDC(OBJECT_INVALID, OBJECT_SELF, INVOKE_CHILLING_TENTACLES), 0, nDuration);
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} |