Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Dark Foresight
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//:: FileName inv_drkforesight.nss
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//::///////////////////////////////////////////////
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/*
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Dark Invocation
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9th Level Spell
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You gain foresight, as the spell. You gain a +2
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insight bonus to Reflex saves and AC, and are never
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surprised or flatfooted. This lasts 10 minutes per
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level.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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object oPC = OBJECT_SELF;
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object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
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int nCasterLvl = GetInvokerLevel(oPC, GetInvokingClass());
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float fDur = (600.0f * nCasterLvl);
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itemproperty iDodge = PRCItemPropertyBonusFeat(FEAT_UNCANNY_DODGE_1);
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effect eLink = EffectLinkEffects(EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK), EffectACIncrease(2, AC_DODGE_BONUS, AC_VS_DAMAGE_TYPE_ALL));
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_REFLEX, 2, SAVING_THROW_TYPE_ALL));
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PRCRemoveSpellEffects(PRCGetSpellId(), oPC, oPC);
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GZPRCRemoveSpellEffects(PRCGetSpellId(), oPC, FALSE);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, fDur);
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IPSafeAddItemProperty(oArmor, iDodge, fDur);
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} |