Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
/*
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18/02/19 by Stratovarius
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Army of Shadow
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Master, Shadow Calling
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Level/School: 9th/Conjuration (Summoning)
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Range: Close (25 ft. + 5 ft./2 levels)
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Effect: One summoned creature
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Duration: 1 minute/ level
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Reality seems to tear open, revealing a dark rift. From the blackness, a shadow elemental emerges.
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This mystery functions like the spell summon monster I, except as noted here. You can summon one Elder shadow elemental.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.fDur = 60.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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MultisummonPreSummon();
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// Duration Effects
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectSummonCreature("shd_shdelem_eldr", VFX_FNF_SUMMON_NATURES_ALLY_1), PRCGetSpellTargetLocation(), myst.fDur);
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DelayCommand(0.5, AugmentSummonedCreature("shd_shdelem_eldr"));
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}
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} |