Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
/*
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16/02/19 by Stratovarius
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Flood of Shadow
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Initiate, Black Magic
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Level/School: 6th/Abjuration
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Range: Close (25 ft. + 5 ft./2 levels)
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Area: 20-ft.-radius spread
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Duration: 10 minutes/level
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Saving Throw: None
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Spell Resistance: See text
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You inundate the area with strange energies from the Plane of Shadow, warping the effects of magic.
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A flood of mystical shadow-power renders casting more difficult. To cast most spells while in an area affected by flood of shadow, the caster must succeed on a Spellcraft check
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(DC 15 + spell level), or the spell is lost with no effect. Mysteries can be cast within or into the affected area without making the Spellcraft check. In addition, if a mystery
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originates in an area affected by flood of shadow, its variable numerical effect is increased by 50% (as if it was empowered), although its level does not increase. This does not
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stack with empower mystery.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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location lTarget = PRCGetSpellTargetLocation();
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myst.fDur = 600.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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// Create AoE
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myst.eLink = EffectAreaOfEffect(AOE_PER_FLOOD_SHADOW);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
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}
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} |