PRC8/nwn/trunk/newspellbook/shd_myst_msmrshd.nss
Jaysyn904 5914ed2ab5 Updated Release Archive
Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
2023-08-22 10:00:21 -04:00

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/*
12/02/19 by Stratovarius
Mesmerizing Shade
Apprentice, Umbral Mind
Level/School: 1st/Enchantment (Compulsion) [MindAffecting]
Range: Close
Target: One creature
Duration: 1 round
Saving Throw: Will partial
Spell Resistance: Yes
Shadows flicker before the eyes and in the mind of the subject creature, which suddenly seems to be disoriented.
Shadow flickers around the subject, distracting and dazing him. The subject can avoid the daze effect with a successful Will saving throw, but still takes a 1 penalty on attack rolls, checks, and saves.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
if(!ShadPreMystCastCode()) return;
object oShadow = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
myst.fDur = RoundsToSeconds(1);
if(myst.bExtend) myst.fDur *= 2;
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
effect eDaze = EffectDazed();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
myst.eLink = EffectLinkEffects(eMind, eDaze);
myst.eLink = EffectLinkEffects(myst.eLink, eDur);
effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
SignalEvent(oTarget, EventSpellCastAt(oShadow, MYST_MESMERIZING_SHADE));
// Only creatures, and PvP check.
if(!GetIsReactionTypeFriendly(oTarget))
{
// Check Spell Resistance
if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen) || myst.bIgnoreSR)
{
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_MIND_SPELLS))
{
if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
else
{
myst.eLink = EffectLinkEffects(EffectAttackDecrease(1), EffectSkillDecrease(SKILL_ALL_SKILLS, 1));
myst.eLink = EffectLinkEffects(myst.eLink, EffectSavingThrowDecrease(SAVING_THROW_ALL, 1));
myst.eLink = EffectLinkEffects(myst.eLink, eDur);
if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
}
}