Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
/*
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----------------
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Shadowsmith Widen Shroud
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shd_smith_widen.nss
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----------------
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Climb bonus to friends
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02.03.19 by Stratovarius
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*/
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#include "shd_inc_shdfunc"
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void main()
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{
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object oShadow = OBJECT_SELF;
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if (!GetHasFeat(FEAT_TOUCH_SHADOW, oShadow)) return;
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DecrementRemainingFeatUses(oShadow, FEAT_TOUCH_SHADOW);
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location lTarget = GetLocation(oShadow);
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int nClass = GetLevelByClass(CLASS_TYPE_SHADOWSMITH);
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float fRad = FeetToMeters(10.0);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_INVISIBILITY_SPHERE), lTarget);
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, fRad, lTarget, TRUE, OBJECT_TYPE_CREATURE );
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//Cycle through the targets within the spell shape until an invalid object is captured.
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int nCount = 0;
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while (GetIsObjectValid(oTarget) && (nClass/2) >= nCount)
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{
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if (GetIsFriend(oTarget, oShadow))
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{
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effect eDur = SupernaturalEffect(EffectLinkEffects(EffectSkillIncrease(SKILL_CLIMB, nClass), EffectVisualEffect(VFX_DUR_AURA_CHAOS)));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, OBJECT_SELF, TurnsToSeconds(nClass));
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nCount++;
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}
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//Select the next target within the spell shape.
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, fRad, lTarget, TRUE, OBJECT_TYPE_CREATURE );
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}
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}
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