Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
//////////////////////////////////////////////////
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// Diamond Defense
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// tob_dmnd_dmddef.nss
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// Tenjac 10/3/07
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//////////////////////////////////////////////////
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/** @file Diamond Defense
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Diamond Mind(Counter)
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Level: Swordsage 8, warblade 8
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Initiation Action: 1 immediate action
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Range: Personal
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Target: You
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You steel yourself against an opponent's spell, drawing on your focus and training
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to overcome its effect.
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You can initiate this maneuver any time you would be required to make a saving throw.
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You gain a bonus on that save equal to your initiator level. You must use this maneuver
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before you roll the saving throw.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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SetLocalInt(oInitiator, "PRC_TOB_DIAMOND_DEFENSE", GetInitiatorLevel(oInitiator));
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}
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} |