Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
63 lines
2.0 KiB
Plaintext
63 lines
2.0 KiB
Plaintext
/*
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----------------
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Stance of Clarity, On Heartbeat
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tob_dmnd_stnclra.nss
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----------------
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29/03/07 by Stratovarius
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*/ /** @file
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Stance of Clarity
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Diamond Mind (Stance)
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Level: Swordsage 1, Warblade 1
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Initiation Action: 1 Swift Action
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Range: Personal.
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Target: You.
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Duration: Stance.
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You focus your efforts on a single opponent, studying
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his moves and preparing an attack. Your other opponents
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fade from sight as your mind locks onto your target.
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You gain a +2 AC bonus against the highest CR creature in the area,
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and a -2 AC penalty against all other creatures attacking him.
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*/
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#include "tob_inc_tobfunc"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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int nMaxCR = 0;
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int nCurCR, nTargets;
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if(DEBUG) DoDebug("tob_dvsp_stnclra: Name: " + GetName(GetAreaOfEffectCreator()));
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//Start cycling through the AOE Object for viable targets including doors and placable objects.
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object oTarget = GetFirstInPersistentObject(OBJECT_SELF);
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object oToughest;
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while(GetIsObjectValid(oTarget))
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{
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// Enemies only
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if (GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
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{
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nCurCR = FloatToInt(GetChallengeRating(oTarget));
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// Update if you find something bigger
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if (nCurCR > nMaxCR)
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{
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nMaxCR = nCurCR;
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oToughest = oTarget;
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// Make sure it doesnt get applied more than once to any given target
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// The negative is 4 to counter out the -2 overall AC of the Initiator
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if(GetHasSpellEffect(MOVE_DM_STANCE_OF_CLARITY, oTarget)) PRCRemoveEffectsFromSpell(oTarget, MOVE_DM_STANCE_OF_CLARITY);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, VersusRacialTypeEffect(EffectAttackDecrease(4), MyPRCGetRacialType(GetAreaOfEffectCreator())), oToughest, 6.0);
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}
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}
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//Get next target.
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oTarget = GetNextInPersistentObject(OBJECT_SELF);
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}
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// And the initiator gets a -2 AC vs everything
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACDecrease(2), GetAreaOfEffectCreator(), 6.0);
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} |