Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
61 lines
1.8 KiB
Plaintext
61 lines
1.8 KiB
Plaintext
/*
|
|
----------------
|
|
Crusader's Strike
|
|
|
|
tob_dvsp_crustrk
|
|
----------------
|
|
|
|
28/03/07 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Crusader's Strike
|
|
|
|
Devoted Spirit (Strike)
|
|
Level: Crusader 1
|
|
Initiation Action: 1 Standard Action
|
|
Range: Melee Attack
|
|
Target: One Creature
|
|
|
|
Divine power surrounds your weapon as you strike,
|
|
This power washes over you as your weapon finds its mark,
|
|
mending your wounds and giving you the strength to fight on.
|
|
|
|
You make a single attack against an enemy who's alignment has at least one component
|
|
different from yours. If you hit, you or an ally with 10 feet is healed 1d6 + 1 per
|
|
initiator level (max of +5).
|
|
*/
|
|
|
|
#include "tob_inc_move"
|
|
#include "tob_movehook"
|
|
////#include "prc_alterations"
|
|
|
|
void TOBAttack(object oTarget, object oInitiator, struct maneuver move)
|
|
{
|
|
effect eNone;
|
|
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Crusader's Strike Hit", "Crusader's Strike Miss");
|
|
if(GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
|
|
{
|
|
if(GetAlignmentGoodEvil(oInitiator) != GetAlignmentGoodEvil(oTarget)
|
|
|| GetAlignmentLawChaos(oInitiator) != GetAlignmentLawChaos(oTarget))
|
|
{
|
|
int nHeal = d6() + min(move.nInitiatorLevel, 5);
|
|
object oHeal = GetCrusaderHealTarget(oInitiator, FeetToMeters(10.0));
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHeal), oHeal);
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_L_LAW), oHeal);
|
|
}
|
|
}
|
|
}
|
|
|
|
void main()
|
|
{
|
|
if(!PreManeuverCastCode()) return;
|
|
|
|
object oInitiator = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
|
|
|
if(move.bCanManeuver)
|
|
{
|
|
DelayCommand(0.0, TOBAttack(oTarget, oInitiator, move));
|
|
}
|
|
} |