Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
65 lines
1.8 KiB
Plaintext
65 lines
1.8 KiB
Plaintext
/*
|
|
----------------
|
|
Daunting Strike
|
|
|
|
tob_dvsp_dntstrk.nss
|
|
----------------
|
|
|
|
31/08/07 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Daunting Strike
|
|
|
|
Devoted Spirit (Strike)
|
|
Level: Crusader 5
|
|
Prerequisite: One Devoted Spirit Maneuver
|
|
Initiation Action: 1 Standard Action
|
|
Range: Melee
|
|
Target: One creature
|
|
Saving Throw: Will negates
|
|
Duration: 1 minute
|
|
|
|
A blue, dancing flame appears on your weapon. As you strike your foe,
|
|
this flame slides off your weapon and covers your enemy in raging fire.
|
|
|
|
You make a single melee attack. If it hits, the foe must save against DC 15 + Charisma or be shaken.
|
|
*/
|
|
|
|
#include "tob_inc_move"
|
|
#include "tob_movehook"
|
|
////#include "prc_alterations"
|
|
|
|
void TOBAttack(object oTarget, object oInitiator)
|
|
{
|
|
effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
|
|
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Daunting Strike Hit", "Daunting Strike Miss");
|
|
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
|
|
{
|
|
// Saving Throw
|
|
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (15 + GetAbilityModifier(ABILITY_CHARISMA, oInitiator))))
|
|
{
|
|
effect eLink = ExtraordinaryEffect(EffectLinkEffects(EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED), EffectShaken()));
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 60.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void main()
|
|
{
|
|
if (!PreManeuverCastCode())
|
|
{
|
|
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
object oInitiator = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
|
|
|
if(move.bCanManeuver)
|
|
{
|
|
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
|
|
}
|
|
} |