Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
/*
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----------------
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Foehammer
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tob_dvsp_foehmmr
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----------------
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05/06/07 by Stratovarius
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*/ /** @file
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Foehammer
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Devoted Spirit (Strike)
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Level: Crusader 2
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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You throw yourself behind your attack, lending your blow such
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great weight and force that you leave injuries that even magical defenses cannot ignore.
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You make a single attack against an enemy. If this attack his, you ignore all DR and do an extra 2d6 damage.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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SetLocalInt(oInitiator, "MoveIgnoreDR", TRUE);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(2), GetWeaponDamageType(oWeap), "Foehammer Hit", "Foehammer Miss"));
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// Cleanup
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DelayCommand(3.0, DeleteLocalInt(oInitiator, "MoveIgnoreDR"));
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}
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} |